Hi,

Is it possible to have an option to triangulate mesh on Alembic export. I
am trying to import a animation from Blender to Unreal 4.13 and the late
ask for tri or quad faces.

Also it would be nice to have Z to Y convertion options, as long as Unreal
rotates the Alembic imports form Blender.

Congratulations for the grate job!

*Adriano A. Oliveira*
_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
https://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to