Hi, Is it possible to have an option to triangulate mesh on Alembic export. I am trying to import a animation from Blender to Unreal 4.13 and the late ask for tri or quad faces.
Also it would be nice to have Z to Y convertion options, as long as Unreal rotates the Alembic imports form Blender. Congratulations for the grate job! *Adriano A. Oliveira* _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers