I submitted my first code diff a week ago for a small fix, and I have yet to receive any review regarding it. Who should I be tagging on small bug fixes for review, and what's the usual turnaround for these things. I know you guys have bigger problems to worry about (like the state of the 2.8 branch) so I thought I'd ask. For some context, here's my task: https://developer.blender.org/T50704
On 25 February 2017 at 03:00, <[email protected]> wrote: > Send Bf-committers mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.blender.org/mailman/listinfo/bf-committers > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Bf-committers digest..." > > > Today's Topics: > > 1. Re: Blender 101 / workflow project (Dr. Sybren A. St?vel) > 2. Blender 2.8 and "OpenGL Occlusion Queries" (Dalai Felinto) > 3. Fracture_modifier_integration: tightening the screws ( > meeting ) (Jens Verwiebe) > 4. Blender 2.78c RELEASE AHOY! (Sergey Sharybin) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 23 Feb 2017 15:03:49 +0100 > From: Dr. Sybren A. St?vel <[email protected]> > Subject: Re: [Bf-committers] Blender 101 / workflow project > To: [email protected] > Message-ID: <2239824.AUjcfUsdnu@ws-sybren> > Content-Type: text/plain; charset="utf-8" > > On Friday, 24 February 2017 00:59:48 CET Campbell Barton wrote: > > Hi, after a 7 months away I'm happy to announce I'll be working for > > the Blender-Foundation again! > > Woohoo! Welcome back dude! > > -- > Sybren A. St?vel > > https://cloud.blender.org/ > -------------- next part -------------- > A non-text attachment was scrubbed... > Name: not available > Type: application/pgp-signature > Size: 819 bytes > Desc: This is a digitally signed message part. > Url : http://lists.blender.org/pipermail/bf-committers/ > attachments/20170223/84222193/attachment-0001.pgp > > ------------------------------ > > Message: 2 > Date: Fri, 24 Feb 2017 16:59:25 +0100 > From: Dalai Felinto <[email protected]> > Subject: [Bf-committers] Blender 2.8 and "OpenGL Occlusion Queries" > To: bf-blender developers <[email protected]> > Message-ID: > <CAGjvzG3YyAGOmQo=b8cC7C2UaJbQd6y5DLq0AU9i5BJ9umamaQ@mail. > gmail.com> > Content-Type: text/plain; charset=UTF-8 > > Hi all, > (Antonis and Campbell in particular) > > As part of Blender2.8 OpenGL version bump to 3.x, we will need to > address our selection code "situtation". As you know we right now have > the following selection methods in user preference: > > * "OpenGL Select" > * "OpenGL Occlusion Queries" > > The former method works flawlessly in Blender (in most computers), but > it relies on deprecated OpenGL calls (namely glRenderMode). Those > calls are a no-go for the new OpenGL. And on top of that this mode is > causing an extreme slow down in Blender 2.8 at the moment. > > The latter works fast and well in 2.8, BUT, it still has a few missing > features/bugs compared to the former. Mainly the nearest object/bone > is not always selected [*]. > > What I would like to know is if this is a limitation of the "Occlusion > Queries" method, or simply a bug in our current implementation. > > I don't think we have the dev-power to tackle a new selection code at > the moment. But if the "Occlusion Queries" method is fixable we can > try to prioritize that. And eventually make it the only supported > method. > > [*] - https://www.youtube.com/watch?v=AA-Z_gB4OPk > > Thanks, > Dalai > -- > blendernetwork.org/dalai-felinto > www.dalaifelinto.com > > > ------------------------------ > > Message: 3 > Date: Fri, 24 Feb 2017 17:39:18 +0100 > From: Jens Verwiebe <[email protected]> > Subject: [Bf-committers] Fracture_modifier_integration: tightening the > screws ( meeting ) > To: [email protected] > Message-ID: <[email protected]> > Content-Type: text/plain; charset=utf-8; format=flowed > > Fracture_modifier_integration: tightening the screws ( meeting ) > > Hi folks. > > You all know fracture_modifier ( called fm further ) is planned to be > merged into Blender 2.8. > Some reviews already happened but are unfortunately a bit outdated ( > https://developer.blender.org/D817 ). > > To settle this all we are going to have a meeting on 5th of march right > after > bf meeting ( around 5 - 6pm ), to get an insight about the current status: > > - whats to be done at all > - who may be interested to give a helping hand > - possible ideas to get over some complaints > > In general i propose to start following actions asap: > > 1) Ad hoc adapt the minor things complained about in D817 such as: > > - blender codestyle > - using blender functions where possible > - other syntax/guidelined stuff thats "peanuts" > > 2) Discuss the bigger more intrusive changes: > > - how to handle the "shards" subobjects > - get a proper way for fm to handle the versioning > > To be clear, actual the fm branch is pretty nice compatible to master and > and the delivered branch builds can just be used as an official blender. > Fm is a now used in some productions and ppl where fully satisfied with > the imho well thought features and speed. > > The biggest problem is that the main work is on the shoulders of Martin > Felke > only ( C stuff ) and you all know how hard it can be to keep code well > up without > having enough eyes looking over it. > > Personally i even propose to merge in fm even before 2.79 to fullfil my > considerations. > > Anybody is welcome to join IRC #blenderfracture for the meeting as well > as for random > discussions. > > Jens > > -- > > Jens Verwiebe > Allerskehre 44 - 22309 Hamburg > > Tel.: +49 40 68 78 50 > mobile: +49 172 400 49 07 > mailto: [email protected] > web: http://www.jensverwiebe.de > > > > ------------------------------ > > Message: 4 > Date: Fri, 24 Feb 2017 21:02:04 +0100 > From: Sergey Sharybin <[email protected]> > Subject: [Bf-committers] Blender 2.78c RELEASE AHOY! > To: Blender Developers <[email protected]> > Message-ID: > <CAErtv25QFKadRAWi_zbG_ZqFzCf+fYVNY94OQ6=8GGF8xLapHA@mail. > gmail.com> > Content-Type: text/plain; charset=UTF-8 > > Hi, > > As was agreed in the meeting, we do a crucial fixes update for 2.78b for > those regressions which slipped in. > > Information for platform maintainers: > > - Branch: blender-v2.78c-release > - Branch hash: e92f235283071c13759bc4e6e861e4e938985307 > - Locale hash: 0171e7ca48c845fce040d12a26d314d3c573f9af > - Addons hash: fcdeee23b3ce58010692e949df65e4013279a499 > > Suggested name: blender-2.78c-<platform>. > > Place builds to usual location and let me know when they're up. > > Tagging will happen soon after all the builds are up. Same applies to the > source package. This is because there's still chance of re-AHOY needed if > some platform encounters compilation error. > > Additionally i've shared Windows and Linux builds in the staging folder on > FTP now [1] so everyone has a chance to test them while we wait for OSX > builds. > > == Changes == > > - Port all changes for automated Cycles testing {{GitCommit|c6e4a81d}} > - Fix for wrong render result of hair with BVH motion steps > {{GitCommit|b3b4084}} > - Fix compilation error of GLSL viewport when using Light Path node > {{GitCommit|9215848}} > - Fix wrong Brick texture in material viewport {{GitCommit|8ba1dab}} > - Fix crash with material preview and image sequences {{GitCommit|dd2e33b}} > - Fix T50512: Linked Backround scene with animation not updating with new > depsgraph {{GitCommit|e89145e}} > - Fix T50687: Cycles baking time estimate and progress bar doesn't work / > progress when baking with high samples {{GitCommit|67169e7}} > - Fix T50748: Render Time incorrect when refreshing rendered preview in GPU > mode {{GitCommit|b95645c}} > - Fix wrong render results with texture limit and half-float textures > {{GitCommit|909c8ec}} > - Fix Cycles still saving render output when error happened > {{GitCommit|d9e6268}}, {{GitCommit|90d96de}} > > [1] http://download.blender.org/ftp/sergey/tmp/staging/ > > -- > With best regards, Sergey Sharybin > > > ------------------------------ > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > > > End of Bf-committers Digest, Vol 151, Issue 20 > ********************************************** > -- --Suchaaver Chahal _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
