Hey Thomas, Thanks for the link - that definitely looks interesting and gives me a good target to work toward. While I won't be able to implement all those features over GSOC, the non-destructive workflow is definitely something I'd want to start working toward. Those videos will give me a lot more to think about.
Thanks! - Charles On Thu, Mar 30, 2017 at 1:45 PM, Thomas Beck <[email protected]> wrote: > Hi Charles, > > just speaking for my studio & I don't know if others agree, but what > Andreas does with BPainter is imho pretty much what should be natively in > Blender related to painting tools and workflow - it's great and well > thought out : https://www.youtube.com/user/ndee85/videos So if you want > inspiration and features that we are missing atm, look at BPainter and / or > talk with Andreas. It's amazing and resembles all features we are > desperately missing. > > Best regards, > Thomas > > Charles Saternos <[email protected]> schrieb am Do., 30. März > 2017 > um 01:42 Uhr: > > > Hey All, > > > > My name is Charles, and I'm interested in contributing to Blender for > GSOC. > > Specifically, I'm interested in the multi-layer image painting project. > > I've been a big Blender user for years and love all the cool features > added > > throughout Blender's development and during GSOC. It's great to see how > far > > texture painting has come in the last few years, I can see the immediate > > benefits of layer painting if this feature were added. > > > > I've already written a first draft of my proposal, but I'd like to add > more > > details and get some Blender developer's feedback. > > > > Some work on image layers has already been done in this branch (though > it's > > still very experimental): https://github.com/diekev/blender/tree/image_ > > layers > > * It implements multiple layers per image (across all images), blend > > modes, flattening, opacity and ORA format loading/saving. Really the only > > major thing it's missing right now is stability. > > > > My proposal would then cover: > > * Fix the bugs in branch > > * Add some other common features that aren't there yet like > > * Undo > > * Layer masking > > * Layer grouping(?) > > * Other image formats > > > > I'm going to take a bit of time to investigate the branch further, but in > > the meantime, I was wondering if anyone had thoughts or suggestions on > this > > proposal. Does it seem like a decent enough chunk of work for GSOC? If > not, > > are there any other important features that need to be added to texture > > painting? I'd be happy to come up with more if there aren't any major > > features/issues right now. > > > > To give a bit of info on my background and abilities, I write a lot of > low > > level C/C++ code for fun (compilers, debuggers, toy operating systems, 3D > > games with OpenGL), so I have a strong understand of computer > architecture > > and how to write clean, efficient code. I've also worked in corporate > > environments and contributed to open source projects in the past, so I > > understand the software development cycle/how to integrate my code into > > another project/how to work independently on a contribution while still > > keeping everyone up to date on what's happening. > > > > Thanks and let me know what you think :) > > Charles Saternos > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > https://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
