OpenGL ES 3.0 is closer to our new desktop requirements. For me at least, Android / GLES has been low priority. Would rather make the desktop / laptop experience better even if that excludes other devices.
Mike Erwin musician, naturalist, pixel pusher, hacker extraordinaire On Fri, May 12, 2017 at 4:49 AM, Dalai Felinto <dfeli...@gmail.com> wrote: > > How hard would it be from here for a android build? > > No idea. The GSoC about android port of Blender and Blender Player > never got the documentation public about the building process. > That said, support for OpenGL ES 2.0 should be quite straighforward > since it's mostly compatible to 3.x core profile last I heard. > -- > blendernetwork.org/dalai-felinto > www.dalaifelinto.com > > > 2017-05-12 6:10 GMT+02:00 Jacob Merrill <blueprintrand...@gmail.com>: > > How hard would it be from here for a android build? > > > > On Thu, May 11, 2017 at 3:33 PM, Mike Erwin <significant....@gmail.com> > > wrote: > > > >> Yaaaaay!!! So glad we finally made it to this point. Now all platforms > are > >> on the same modern GL version and we don't need hacky fallbacks. > >> > >> Suppose we can call this task done: > >> https://developer.blender.org/T49012 > >> even though we still have implementation and cleanup ahead. > >> > >> > >> Mike Erwin > >> musician, naturalist, pixel pusher, hacker extraordinaire > >> > >> On Thu, May 11, 2017 at 11:14 AM, Julian Eisel <eiseljul...@gmail.com> > >> wrote: > >> > >> > Hi, > >> > > >> > First off: Great news! Huge kudos to the people involved! > >> > > >> > Just to make it clear, the core profile refers to OpenGL 3.3. > >> > There are effectively multiple core profiles, so better to be precise > >> > which one we're talking about ;) > >> > > >> > Cheers, > >> > - Julian - > >> > > >> > On 11 May 2017 at 17:05, Dalai Felinto <dfeli...@gmail.com> wrote: > >> > > Dear all, > >> > > > >> > > As of now, Blender 2.8 builds only with core profile. That means: > >> > > > >> > > * No more toggling CMake flags when switching back and forth from > >> master > >> > to 2.8 > >> > > * No more crashes for Mesa and Apple users getting Blender from > builder > >> > bot > >> > > > >> > > On a related note, modifiers and dupli objects are still not > supported > >> > > by the new 2.8 viewport. However you can still use the blender > >> > > internal with solid mode to see your data. This is mostly for things > >> > > like alembic development, for example. Expect some caveats (screen > >> > > effects such as Dof or Matcap won't work, edit mode will crash, > ...). > >> > > > >> > > Thanks everyone for the amazing work. > >> > > > >> > > Dalai and Sergey > >> > > _______________________________________________ > >> > > Bf-committers mailing list > >> > > Bf-committers@blender.org > >> > > https://lists.blender.org/mailman/listinfo/bf-committers > >> > _______________________________________________ > >> > Bf-committers mailing list > >> > Bf-committers@blender.org > >> > https://lists.blender.org/mailman/listinfo/bf-committers > >> > > >> _______________________________________________ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> https://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers