Hey, Notes of today's Blender 2.8 planning meeting.
Last week reports: * Bastien: Finished envelope bone drawing. * Campbell: Focused on loose ends for draw manager (mainly: hidden faces in paint modes, Clay & Eevee flat shading and Empty-image draw type support) * Clément: Focused on drawing optimization. Also batch instancing, octahedron mapping, and started on soft shadows. * Dalai: Got freestyle working in 2.8 with Cycles and did fixes and cleanup. * Luca: Did some fixes and implemented matcaps for hair, and implemented drawing for other particle types. * Sergey: Wrote design document for the new Blender 2.8 depsgraph [1]. This week's plan: * Bastien: Will work on porting workspaces. * Campbell: Starts working on face manipulators. * Clément: Will be in the studio this week, working on planning next phase of Eevee, probe, performance ideas and usability. * Dalai: Will be working with Clément, and will finish render_to_image/render_to_view for the draw manager. * Luca: Will fix some remaining issues with particle drawing, and start working on particle code refactoring. * Sergey: Starts working on CoW, so the external areas (modifiers, render engines..) can get adapted to a proper API. [1] - https://wiki.blender.org/index.php/Dev:2.8/Source/Depsgraph Best, Luca _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
