It is! in fact we are working on it :). I guess I was overeager and shared it as a fundamental thing for Master.... but it is indeed possible to make a local workaround. Wouldn't hurt to have it though :) Thanks for answering Ton.
Cheers, David. 2017-06-15 15:01 GMT-04:00 Ton Roosendaal <t...@blender.org>: > Hi, > > Just a heads up - this info doesn't get lost, but has no quick answer > either. > I think it's also because the description is a bit confusing. > > Isn't this something that would work quickly with a script? > > -Ton- > > -------------------------------------------------------- > Ton Roosendaal - t...@blender.org - www.blender.org > Chairman Blender Foundation, Director Blender Institute > Entrepotdok 57A, 1018 AD, Amsterdam, the Netherlands > > > > > On 05 Jun 2017, at 21:06, David Fenner <d4vidfen...@gmail.com> wrote: > > > > Hi Julian, > > > > My name is David Fenner, I'm CgLead at loica ( www.loica.tv), longtime > > blender user. > > I don't know if this is the right place to ask, but since you are working > > on the workspace support and just merged it, I'd like to take the chance > to > > request a very, very small thing that is quite useful for making > > layouts/animatics in blender, which is really strong since to its > realtime > > sequencer editing of scenes + grease pencil. > > > > In short: > > When we duplicate a scene, we have a few options, like full copy, linked > > objects+data, linked data only, new, or copy only settings. The most used > > probably is linked data only, since you can re-animate objects without > > duplicating heavy data, using the same assets for a whole animatic if you > > want. The thing is, you usually need to do this everytime: Select all > > objects and make single user to object animation, and then make single > user > > the camera data, since both of those things you don't want to propagate > to > > other scenes. It's fast enough to make it under a few scenes, but when > you > > are making a layout of a 15 minute short, with more than 200 shots, it > > becomes a pain, and it would be so easy if there was this tiny new option > > while making a new scene saying "Link object data - no animation/new > > camera" or something like that. I know it doesn't sound very sexy, but > you > > can't imagine how users would appreciate it. > > > > Anyway, thanks for your time and I sincerely hope you have the time to > > consider it. > > Thanks, > > David. > > > > 2017-06-01 14:24 GMT-04:00 Julian Eisel <eiseljul...@gmail.com>: > > > >> Hi all, > >> > >> I've just merged the workspaces branch into blender2.8. > >> (https://developer.blender.org/rB7f564d74f9ed) > >> This means Blender 2.80 now has initial workspace support, yay :) > >> Being the bad example I am, I'll be away over the weekend, so I > >> probably won't be on IRC. If anything breaks or needs quick fixing, > >> drop me a mail, I'll handle it. > >> > >> I've an initial draft for a code.blender.org blog post, but it's not > >> complete and needs some more work. Same applies to a wiki page I've > >> been working on (user level doc, could probably be moved to manual > >> when done). > >> > >> Special thanks to Campbell, Bastien and Dalai for review, help and > >> friendly pokes when needed ;) > >> > >> Cheers, > >> - Julian - > >> _______________________________________________ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> https://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > https://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers