Hi, Hard to tell without seeing actual patch, but guess is that you didn't add linking code to readfile. You would need to make sure to call newlibadr_us for the new node, so the pointer to Curve is not properly restored on redo/reload.
On Thu, Jul 20, 2017 at 9:58 PM, Smells Like Donkey < [email protected]> wrote: > Hi, > > I’m hoping someone here can shed some light on how I can fix this linking > issue. > > We built a new texture node that can project Bezier curves onto a texture. > So it’s a shading node that had a field where you can select a bezier > curve. The RNA code is at the end of this if it’s relevant. > > It all works and renders fine but there’s a linking issue. If I do these > steps... > > 1. Create an asset with the shader > 2. Link that asset in (still works), save the file > 3. Reopen (doesn’t work) > > ...the connection to the Curve doesn’t get set and the node is broken. > Where should I be looking to fix this issue? Any ideas would be appreciated. > > Thanks, > Tod. > > > /**************** Curve Texture ****************/ > > class ShaderNodeTexCurve : public ShaderNode { > public: > ShaderNodeTexCurve(const PointerRNA &ptr_arg) : > ShaderNode(ptr_arg) > {} > > inline TexMapping texture_mapping(void); > inline ColorMapping color_mapping(void); > inline Object object(void); > enum curve_type_enum { > curve_type_LINE = 0, > curve_type_FILL = 1, > curve_type_GRAD = 2, > }; > inline curve_type_enum curve_type(void); > inline void curve_type(curve_type_enum value); > > inline int is_registered_node_type(); > inline NodeInternalSocketTemplate input_template(int index); > inline NodeInternalSocketTemplate output_template(int index); > }; > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > -- With best regards, Sergey Sharybin _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
