Hi,
Recently I replied to the tracker item T49017 that addresses the
reported issue regarding inconsistent Freestyle lines coming from
coincident mesh edges.
https://developer.blender.org/T49017
In the reply I have mentioned two potential solutions. Do you think any
of them solves your particular problem in the simulated paper folding scene?
--
KAJIYAMA, Tamito <rd6t-k...@asahi-net.or.jp>
On 2017/09/21 15:03, A Z wrote:
To who it may concern,
I'm not sure who should get this to start, however I've tried this email address
as a starting point that developers do see.
I've got a modelling issue that touches on meshes, NURBS surfaces and
freestyle line edges.
The entire thing is visible at the artists forum,
https://blenderartists.org/forum/showthread.php?402757-How-do-I-solve-this-Freestyle-Lines-problem&highlight=
How do I solve this Freestyle Lines
problem?<https://blenderartists.org/forum/showthread.php?402757-How-do-I-solve-this-Freestyle-Lines-problem&highlight=>
blenderartists.org
-In this example, one lines group appears and the other doesn't, despite the
fact that both situations are parallel identical. One of these problems begins
at frame 380. I should certainly get a symmetrical, consistent display of lines
in this situation. How can I prevent rendering doing my Freestyle Edges so
inconsistently?
I need some kind of way, be it via an enhanced layers system or otherwise,
to allow a way to have surfaces, associating strictly with their freestyle line
edges,
to "stack" in the subsequent order they are introduced. By introduced,
I mean brought into surface coincidence. I then need a camera to
render and interpret these coincident surfaces as "stacking",
top down, even though they are coincident.
I need this feature so that I can use blender keyframe animation to simulate a
paper
folding situation, where I may "virtualise" away any paper thickness.
I need only use one surface reference on all surfaces, and while my model
is only a mesh one, perhaps in wider theory it implies to NURBS surfaces
too.
Is there anything going on towards version 2.8, or anyone really, who could
take a look at my feature request here and perhaps do something about
accomplishing
this? Or even pointing me in the correct Blender direction if I'm wrong?
_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
https://lists.blender.org/mailman/listinfo/bf-committers
_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
https://lists.blender.org/mailman/listinfo/bf-committers