Hi everyone, Just a quick update on Boolean modifier.
For a long time we had two different solvers: Carve and BMesh. Now BMesh solver matured to the state when it's same or better than Carve. Surely, it has some corner cases when it fails, but so does Carve. It is just more efficient to stick to a single solver, which is fully controlled by us, and much better maintained (last commit to Carve upstream was done years ago). So here by i declare bye-bye Carve, thanks everyone who helped maintaining it in Blender. Now i'll be joining BMesh boolean department, helping resolving remaining bugs and corner cases. Also thanks everyone (especially Campbell) who made BMesh boolean solver! -- With best regards, Sergey Sharybin _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
