Hello everyone, Recently I found a paper about analytic drawing [1], and then I try to prototype it in Blender as an add-on. Here is a video of the prototype running: https://youtu.be/Nz_3_yRUxv0
In analytic drawing, guidelines are drawn toward vanishing points. Those guidelines can provide perspective hints for artists. In software such as Sketchbook [2], the analytic drawing can be applied from their perspective tools. But this technique is only used for 2D sketch. By implementing paper [1] in Blender, I would like to make use of the perspective information to generate 3D geometry. I would like to know your opinion about this tool before I proceed: Is it contrived? Is analytic drawing useful for modeling? Currently the curve inference is still missing from my prototype. But I think the concept has been proved. For the next step, I will prototype curve inference first. I am also thinking about integrating it into grease pencil for better user interaction and performance. [1] Schmidt, Ryan, et al. "Analytic drawing of 3D scaffolds." *ACM transactions on graphics (TOG)*. Vol. 28. No. 5. ACM, 2009. They have a video also: http://www.rms80.com/#/analytic-drawing/ [2] https://www.sketchbook.com/help/knowledge-base/how-use-perspective-guides/ _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
