How exactly do you test with collada files exported by blender? Can you explain this in some more detail?
Sidenote: The Collada exporter uses the decomposition of the transformation matrix and extracts the euler rotation with mat4_decompose(loc, q, size, matrix); quat_to_eul(rot, q); /* XYZ order */ i am not sure though if this helps. - gaia On 25.03.2018 13:34, Recep Aslantas wrote:
Hi, Which rotation conventions does Blender use for Euler rotations (XYZ, YXZ...)? Intrinsics rotations or extrinsic rotations? Since I'm testing the math with COLLADA files which exported by Blender. I don't know what exactly XYZ means in Blender. Thanks for clarification - R _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers
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