How exactly do you test with collada files exported by blender?
Can you explain this in some more detail?

Sidenote: The Collada exporter uses the decomposition of the
transformation matrix and extracts  the euler rotation with

    mat4_decompose(loc, q, size, matrix);
    quat_to_eul(rot, q); /* XYZ order */

i am not sure though if this helps.

- gaia


On 25.03.2018 13:34, Recep Aslantas wrote:
Hi,

Which rotation conventions does Blender use for Euler rotations (XYZ, YXZ...)?
Intrinsics rotations or extrinsic rotations?

Since I'm testing the math with COLLADA files which exported by Blender.
I don't know what exactly XYZ means in Blender.

Thanks for clarification

- R
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