Hey,
On 17-04-18 14:16, Sergey Sharybin wrote: > One of the design decision for Blender 2.8 was to switch modifier stack > from DerivedMesh to Mesh. > > Here is a rough plan and ideas how to do this: > https://wiki.blender.org/index.php/Dev:2.8/Source/Modifiers Just like the current code, that wiki doc makes the distinction between "Deformation-only" and "Constructive". When working with Alembic importing this turned out to be a limitation, as in an Alembic file sometimes the mesh is deformed and sometimes it needs to be reconstructed from scratch (this can change from frame to frame). In the current code this distinction is exclusive, that is, a modifier is either deforming or constructing, but AFAIK can't be both. I just want to point out that in future code we may want to allow a modifier to do both. -- Sybren A. Stüvel https://stuvelfoto.nl/ https://stuvel.eu/ _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
