Code Quest #2 Weekly 20th April, 2018 This week was filled with a lot of design work. You can see all the worked tasks on: https://wiki.blender.org/index.php/Dev:2.8/Source/CodeQuest/WeeklyReports
Here the highlights as presented by the contributors: Julian: * Top-bar merge (no DNA is saved). Joshua: * Grease pencil merge planning (1-2 weeks of work), is coordinating the work with Antonio Vazquez. * Moved timeline to dopesheet Jeroen: * Workbench engine + overlay: - Finished technical design - Overlay started (face orientation) - Draw modes are now defined per engine - Docs are on place - Object random colors development started * Sybren: - Took 7/13 photos of the team :) More to come this week - Modifier stack (original patch by Mai) + simple deform - Video Preview of #1 modifier: https://www.youtube.com/watch?v=xZ3fksWUrB0 * Brecht: - Removed Blender Internal - Remove per workspace engine engine - Remove evaluation context (will help depsgraph / python API) - Updated data design with final ideas and posted on bf-committers * Clément: - Object outline refactor (thiner, z-fighting, hair selection, faster, individual objects lines - Viewport animation denoise (on playback or during transformation, the noise was too distracting). * Sergey: - Modifier stack document - Operator task-force document (doc is finished, task force organization to be decided). * Bastien: - Helped grease pencil meeting - Finished static override for groups (replacing old proxies) - Performance issues with RNA diff addressed, it is 30% faster but it should be better even - Asset UI started * Campbell - Multi-object merge + task force organization (kudos for people already submitting patches) - Toolbar icons implementation (vector drawing) * William: - User Interface: -- Asset manager -- Toolbar design doc -- Viewport navigation manipulator -- Overrides (static and dynamic) design -- Kudos for Aslam (external contributor) for the continuous help with the icons * Pablo: - Lots of new videos: https://www.youtube.com/BlenderDevelopers - Drafted a proposal for editor list expansion - Q+A live stream last Friday with Dalai * Ton: - Symbolically committed the Blender Internal removal - Involved in the design discussions, and making sure the new office is up and ready for the animation team to move here * Dalai: - Blender Game Engine removal - Helped organizing with design discussions, wrap up communications - Dynamic override design (needs to publish it) - Priority list / spring migration pre-planning sketched (needs to publish it once done and agreed on) Regards, Dalai -- blendernetwork.org/dalai-felinto www.dalaifelinto.com _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
