Hi,
I've not found generic (template) data structures in Blender code for now. I mean some equivalent to std::xxx libs. Does that exist? The point is the following: * std::map (and other) are bad in performance (probably because of memory allocation) * Though, this kind of structure can be really useful to (more) easily construct algorithms of various kind What is your opinion about that? What I am thinking about is to code a library which can be more efficient than sdtlib is, but I'll try to do it only if Blender coders find a global interest for that. Thanks for any feedback. For information, what I've done so far is the following: * Compared performance of std::map vs. .Net dictionaries : .Net is about 100x faster than std (the test populates the structure of 1000000 integers ; 50ms for .Net vs. 5s for std, both in debug mode) * Looked at the source code of the .Net library (it is optimized concerning memory allocation, using prime numbers steps for that) * Coded an equivalent in C++, which now works for dictionary<int, int>: the perf is the same as the native .Net * To do: need more work as it is bugged for more complex things (as dictionary<int, dictionary<int, bool>> crashes in my actual code due to memory conflicts) _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers