I found a compile error that you all might want to know about, and a workaround for it, as well.
Here is my environment: macOS: 10.14 Beta (18A326g) Xcode:10.0 beta 3 (10L201y) Build: blender2.8 (53c63db2ee1bd544384840915c7f562819a7dbbc) At the end of the make process, it comes up with the following: Scanning dependencies of target blender make[3]: *** No rule to make target `/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk/System/Library/Frameworks/OpenAL.framework', needed by `bin/blender.app/Contents/MacOS/blender'. Stop. make[3]: *** Waiting for unfinished jobs.... [100%] Building C object source/creator/CMakeFiles/blender.dir/buildinfo.c.o make[2]: *** [source/creator/CMakeFiles/blender.dir/all] Error 2 make[1]: *** [all] Error 2 make: *** [all] Error 2 I went into the SDK folder: /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs …and sure enough, the expected folder is missing: drwxr-xr-x 6 michaelsheaver staff 192B Jun 28 06:55 MacOSX.sdk lrwxr-xr-x 1 michaelsheaver staff 10B Jul 4 02:05 MacOSX10.14.sdk -> MacOSX.sdk Workaround I created a symlink to add the expected folder: drwxr-xr-x 6 michaelsheaver staff 192B Jun 28 06:55 MacOSX.sdk lrwxr-xr-x 1 michaelsheaver staff 10B Jul 4 16:24 MacOSX10.13.sdk -> MacOSX.sdk lrwxr-xr-x 1 michaelsheaver staff 10B Jul 4 02:05 MacOSX10.14.sdk -> MacOSX.sdk Then I reran the make update and make, and it now compiles correctly: edit build configuration with: /Users/michaelsheaver/blender-build/build_darwin/CMakeCache.txt run make again to rebuild. Blender successfully built, run from: /Users/michaelsheaver/blender-build/build_darwin/bin/blender I do hope that this is helpful for you all. Take care, Michael _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
