Hi, I have one more question:
Even if VSE will be unmaintained for some time, I am doing these changes mainly for myself. Should I share my patches on developer.blender.org? Also I can provide a build for windows is there any platform to advertise? I have seen people complaining about VSE state a little, but everywhere. And if you need maintainer urgently, maybe announce that on social media? Well that was a lot of one questions :) Regards, Richard. 2018-07-28 10:18 GMT-07:00 Richard Antalík <richard.anta...@gmail.com>: > Hi, > > I have one more question: > > Even if VSE will be unmaintained for some time, I am doing these changes > mainly for myself. > Should I share my patches on developer.blender.org? > > Also I can provide a build for windows > is there any platform to advertise? > I have seen people complaining about VSE state a little, but everywhere. > > And if you need maintainer urgently, maybe announce that on social media? > > Well that was a lot of one questions :) > > Regards, > > Richard. > > > 2018-07-26 3:21 GMT-07:00 Richard Antalík <richard.anta...@gmail.com>: > >> To bf-committers mod: >> >> I am subscribed to this mailing list. I don't know if there is another >> condition to post here without manual review. >> However in past I was false flagged for spamming. >> >> Don't post this message to the list. >> >> Thanks, >> >> Richard. >> >> 2018-07-26 12:06 GMT+02:00 Richard Antalík <richard.anta...@gmail.com>: >> >>> Hello Ton, >>> >>> Well I am just a hobby user, that tried to improve a tool, as it is open >>> source. >>> >>> To answer your question >>> I guess this is quite a commitment. I do have a full-time job, that I am >>> not totally happy with, just saying :) >>> I don't have a family. >>> It really depends on what workload do you expect. Now I am able to >>> dedicate some weekends and time after work. >>> >>> Also my experience is quite limited - I have a little experience with >>> 8-bit ASM and C then I jumped to OOP. So what I am doing with blender is to >>> look at existing code, learn how it works and modify accordingly. >>> in short - I will need some time to learn to work more efficiently. >>> >>> >>> Regards, >>> >>> Richard >>> >>> 2018-07-26 11:31 GMT+02:00 Ton Roosendaal <t...@blender.org>: >>> >>>> Hi Richard, >>>> >>>> The VSE is sort-of orphaned code in Blender. That means we'll welcome a >>>> new maintainer there urgently. >>>> >>>> The main questions for you would be: are you available to maintain your >>>> own patches (support in future), and would you be interested in working on >>>> general issues in VSE (like bug fixing, review patches, etc)? >>>> >>>> Thanks, >>>> >>>> -Ton- >>>> >>>> -------------------------------------------------------- >>>> Ton Roosendaal - t...@blender.org - www.blender.org >>>> Chairman Blender Foundation, Director Blender Institute >>>> Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands >>>> >>>> > On 24 Jul 2018, at 22:13, Richard Antalík <richard.anta...@gmail.com> >>>> wrote: >>>> > >>>> > Hello committers :) >>>> > >>>> > Recently, I dived into blender code and tried to improve VSE >>>> functionality. >>>> > This was during code quest, so I got no feedback. >>>> > I am summing my work so far, if anyone missed this, or to get at >>>> least some >>>> > feedback / move things forward. >>>> > >>>> > Threads I am interested in: >>>> > >>>> > Add font selection to VSE text strips >>>> > https://developer.blender.org/D2424 >>>> > I am not author, cannot update diff. See last comments >>>> > >>>> > Scale & stretch & cut sound waveform (manipulation of pitched sound >>>> strips) >>>> > https://developer.blender.org/D3496 >>>> > Consulted with Nexyon, work in progress, but feel free to look at the >>>> > code(if we even want this...) >>>> > >>>> > Py_imbuf add image manipulation functions >>>> > https://developer.blender.org/D3549 >>>> > addition to API. >>>> > >>>> > *Scene Proxies in the Video Sequence Editor* >>>> > *https://developer.blender.org/T54259 >>>> > <https://developer.blender.org/T54259>* >>>> > *Proxies are working only for movies. I can work on this issue, but I >>>> > really need feedback here.* >>>> > >>>> > Thanks in advance, >>>> > Richard. >>>> > _______________________________________________ >>>> > Bf-committers mailing list >>>> > Bf-committers@blender.org >>>> > https://lists.blender.org/mailman/listinfo/bf-committers >>>> >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> Bf-committers@blender.org >>>> https://lists.blender.org/mailman/listinfo/bf-committers >>>> >>> >>> >> > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers