Hi Ton and friends ..

reading this

https://docs.blender.org/manual/en/dev/physics/soft_body/introduction.html#typical-scenarios-for-using-soft-bodies

I was .. I don't know what .. shocked dazzled .. what ever  .. there are a least a few 10 users (real artists IMHO)  .. can prove that with a event on blender artists --- which use enjoy and really need th soft body module as it is .. rather gave suggestions for better integration  as position on the modifier stack. Point is : they use the soft body module as a refinement tool to add a little more spice to their animation .. in opposite to 'artists' expecting the software to do the art for them. Say it load : a bouncing cube is not art .. I would even be so hard to say : ' Well you made your homework' .. sometimes better .. most times .. 'well yes it works and where is yours ?'

What I want to point out is:

The soft body module was designed to add a little jiggle to an almost perfect animation as presented by Enrico Valenza

https://www.youtube.com/watch?v=hLnY-OFUBzM


no cloth no wind blown curtains .. yes the soft body module can be abused for that

. we wanted to jiggle a penguin  .. to see yes .. looks good .. ah yes now that you show me I see  it jiggles .. but do not all penguins do?

at least when dancing.

well they do and not recognizing the artist did use a physics engine is art!

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