Hi, Correction/clarification: The original BVH8 patch was done by both Maxym and Anton. Maxym was mentoring during Intel Summer Students.
On Wed, Aug 29, 2018 at 4:06 PM Sergey Sharybin <[email protected]> wrote: > Commit: 73f20560529457ea177cb93e8e8eaaf44a589643 > Author: Sergey Sharybin > Date: Wed Feb 14 11:23:30 2018 +0100 > Branches: master > https://developer.blender.org/rB73f20560529457ea177cb93e8e8eaaf44a589643 > > Cycles: Add BVH8 and packeted triangle intersection > > This is an initial implementation of BVH8 optimization structure > and packated triangle intersection. The aim is to get faster ray > to scene intersection checks. > > Scene BVH4 BVH8 > barbershop_interior 10:24.94 10:10.74 > bmw27 02:41.25 02:38.83 > classroom 08:16.49 07:56.15 > fishy_cat 04:24.56 04:17.29 > koro 06:03.06 06:01.45 > pavillon_barcelona 09:21.26 09:02.98 > victor 23:39.65 22:53.71 > > As memory goes, peak usage raises by about 4.7% in a complex > scenes. > > Note that BVH8 is disabled when using OSL, this is because OSL > kernel does not get per-microarchitecture optimizations and > hence always considers BVH3 is used. > > Original BVH8 patch from Anton Gavrikov. > Batched triangles intersection from Victoria Zhislina. > Extra work and tests and fixes from Maxym Dmytrychenko. > _______________________________________________ > Bf-blender-cvs mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-blender-cvs > -- With best regards, Sergey Sharybin _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
