hey,

That's what I was thinking.

Maybe the alternatives you pointed to should be more visible, I could
not find them when I googled.
Also, it may make sense to remove the netrender add-on altogether. After
all, the code is outdated.

Alexander

On 08/10/2018 18:19, Brecht Van Lommel wrote:
> Hi Alexander,
> 
> The netrender addon hasn't really been maintained for a long time, and
> probably does not have that many users. It wasn't designed to be used over
> the internet, just for local render farms.
> 
> More actively maintained render farms are for example:
> https://www.flamenco.io/
> https://www.crowd-render.com/
> 
> As for SSL authentication, personally I think using a VPN is a more
> reliable option than adding some custom authentication. Then all data
> transferred will also be encrypted, and the VPN software will likely be
> better tested for vulnerabilities.
> 
> Regards,
> Brecht.
> 
> 
> On Sat, Oct 6, 2018 at 5:53 PM Alexander Kampmann <[email protected]>
> wrote:
> 
>> hi,
>>
>> I spend the last couple of days setting up a netrender master in the
>> google cloud. This was more challenging than I thought it would. There
>> were two main problems:
>>
>> (1) A bug in the code, fixed by myself:
>> https://developer.blender.org/rBAf975292b1ec103826fe244dfdb851fed0428b624
>>
>> (2) There doesn't seem to be any way for master, slave and clients to
>> authenticate each other. If those services are connected to the
>> internet, this means anyone could use my render server. I patched the
>> code to use SSL client authentication (I guess you could also use
>> something external, e.g. VPN, but that would require more setup).
>>
>> Now I can render small files. But for larger scenes, I get either a
>> timeout on submitting the job, or "File upload but checksum mismatch,
>> this shouldn't happen" on one of the job files. This means my netrender
>> master is not usable.
>>
>> So, basically I have three questions:
>>
>> (1) Is netrender being used successfully by someone? If so, I am
>> probably doing something wrong.
>>
>> (2) Would you like to merge my ssl client authentification code? If
>> there is a better way of securing master and slave, it might be better
>> to avoid feature creep.
>>
>> (3) Assuming that it actually is that the code is broken, does it make
>> sense to fix it or is there a better alternative to distributed rendering?
>>
>> Best,
>>
>> Alex
>>
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