Hi Richard,

We'd be happy to have you as maintainer of the VSE with commit rights.

I'll mail you privately about the details.

Regards,
Brecht.


On Thu, Dec 13, 2018 at 4:35 PM Richard Antalík <[email protected]>
wrote:

> Hello,
>
> Few months ago I was reaching out to developers to review some of my
> patches. Aaron Carlisle gave me some feedback and proposed, that he can
> commit some code, but this is not his role and responsibility.
>
> Matter of fact is, that amount of patches is growing and just a little is
> being committed. I wanted to maintain my own branch including these
> uncommitted patches, but given the number of patches, I would have to
> maintain off the master branch, it may be easier to actually do a review,
> test feature and merge it with official master branch.
>
> Last time I was asked if I would like to take this responsibility, I wasn't
> sure. In fact I am still pretty young player here. But I am getting more
> confidence and pragmatic thing to do for me would be to maintain this part
> of Blender.
>
> My plan currently is to make work in VSE real-time - in progress is cache
> and proxy management rework. Next step would be compiler optimizable and
> universal image processing library.
> Also I would like to create cleaner and simpler code of basic underlying
> functionality.
>
> As for reviewing code, I have access to community of VSE users and I can
> create test builds, so a lot of testing can be done by larger amount of
> users prior to committing the code. Also for any code, that reach out of
> VSE scope, I will request additional review.
>
> Unfortunately, I have no experience in film industry, or even software
> development. I will be happy to leave this role to anybody more
> experienced, but VSE needs maintenance.
>
> tl;dr I want commit rights :)
>
> Regards,
>
> Richard Antalík
> _______________________________________________
> Bf-committers mailing list
> [email protected]
> https://lists.blender.org/mailman/listinfo/bf-committers
>
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