> Note however that the interactive mode is explicitly not intended to be a
game engine, it's about a physics sandbox and logic nodes.

I think you’re going to have a really hard time convincing people that that is 
not in fact a game engine, because that description sure walks talks and quacks 
like a game engine. 

I have some robotics applications I could use such an interactive mode for, but 
I cannot think of a single feature I would use which would not overlap with 
something useful for a video game. Even compiling a standalone executable would 
be useful if I want other people to be able to use it without knowing Blender.

> On Feb 5, 2019, at 7:13 AM, Brecht Van Lommel <[email protected]> 
> wrote:
> 
> The interactive mode project indeed has not been very active lately,
> there's no news on it at the moment.
> 
> Note however that the interactive mode is explicitly not intended to be a
> game engine, it's about a physics sandbox and logic nodes. There is no
> current plan to add back a game engine.
> 
> 
> On Mon, Feb 4, 2019 at 6:43 PM Jacob Merrill <[email protected]>
> wrote:
> 
>> Still no game engine work Taking place?
>> 
>> Where are Benoit's updates?
>> 
>> On Mon, Feb 4, 2019, 9:40 AM Sergey Sharybin <[email protected] wrote:
>> 
>>> Hi all,
>>> 
>>> Here are the notes from today's developer meeting. Next meeting is
>> Monday,
>>> 11 February 10:00 CET / 09:00 UTC.
>>> 
>>> 1) New Features and Changes
>>> 
>>> * About 105 bugs were fixed last week, total number of closed reports is
>>> 222,
>>> * Bevel: better corner shapes for inner arc miters. (Howard Trickey)
>>> * Workbench support for material transparency. (Clément Foucault)
>>> 
>>> 2) Development
>>> 
>>> * Jeroen Bakker starts work at the Blender Institute this week, welcome!
>> He
>>> will first focus on Cycles OpenCL optimizations, funded by AMD.
>>> * Bug tracker priority names have been changed to make their meaning more
>>> clear. We also encourage developers to set High priority more often so
>>> important bugs do not get buried.
>>> * Richard Antalik is working on a sequencer prefetch patch, which needs
>>> design and code review: https://developer.blender.org/D3934
>>> 
>>> 3) Google Summer of Code
>>> 
>>> * This is a period for organizations to apply.
>>> * The list of ideas needs update with the deadline of February 6:
>>> https://wiki.blender.org/wiki/GSoC/Ideas_Suggestions
>>> 
>>> 4) Weekly Reports
>>> * Bastien:
>>> 
>>> 
>> https://wiki.blender.org/wiki/User:Mont29/Foundation/2019#Week_281_-_01.2F26_to_02.2F01
>>> * Brecht: https://wiki.blender.org/wiki/User:Brecht/Reports/2019
>>> * Campbell:
>>> 
>>> 
>> https://download.blender.org/ftp/ideasman42/donelist/2019.html#week-310-january-28
>>> * Clément:
>>> 
>>> 
>> https://wiki.blender.org/wiki/User:Hypersomniac/Foundation/2019#Week_108_:_28th_-_3rd_Feb
>>> * Dalai:
>>> 
>>> 
>> https://wiki.blender.org/wiki/User:Dfelinto/Reports/2019#January_28_-_February_1
>>> * Jacques:
>>> 
>>> 
>> https://wiki.blender.org/wiki/User:JacquesLucke/Reports/2019#Week_18:_January_28_-_01
>>> * Jeroen:
>>> 
>>> 
>> https://wiki.blender.org/wiki/User:Jbakker/reports/2019#Week_201905:_2019.2F02.2F01_-_2019.2F02.2F03
>>> * Philipp:
>>> 
>>> 
>> https://wiki.blender.org/wiki/User:PhilippOeser/Foundation/2019#Calendar_Week_5_.28Jan_28th_-_Feb_1st.29
>>> * Sebastian: https://wiki.blender.org/wiki/User:Zeddb#January_28_-_Feb_1
>>> * Sergey:
>>> 
>>> 
>> https://wiki.blender.org/wiki/User:Sergey/Foundation/2019#Week_371:_28th_January_-_3rd_February
>>> 
>>> --
>>> With best regards, Sergey Sharybin
>>> _______________________________________________
>>> Bf-committers mailing list
>>> [email protected]
>>> https://lists.blender.org/mailman/listinfo/bf-committers
>>> 
>> _______________________________________________
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>> 
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