Regarding unifying viewport and outliner selection. The proposal seems to focus on how to handle this visually in the outliner, but there are deeper design issues to solve.
The objects in the 3D viewport are only a subset of everything that can be selected in the outliner. Multiple outliners can also each have their own selection state. How and after which operator exactly should the selections synchronized? Does "deselect all" also affect non-object items in the outliner? What about objects that are hidden or not part of the current the scene? Will drag & drop objects between outliners continue to work? I'm not expecting proposals to have all the answers for these, just to understand that visualizing this in the outliner is only part of the problem. On Fri, Mar 29, 2019 at 3:25 AM Nathan Craddock <[email protected]> wrote: > Hello everyone! > > I've been writing my proposal for improving the outliner during the > summer of code. I've made some tests in the source code which can be > seen in the draft. > > Here is a link to my draft: > < > https://docs.google.com/document/d/14qREitiaSZnuZ2hie1JUwpFZ-f9hPGB752ImvEP6v7w/edit?usp=sharing > > > > I would love to hear some feedback on this! > > Thank you, > Nathan Craddock > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
