As a non-administrative viewer, having scanned your proposal, a few comments/questions. "Fabric" being a "plane" (2 dimensional) will be constructed using basic geometric shapes (squares, triangles, perhaps circles) to form an object that may be affected by other tools (i.e. wind) for animation purposes. To the best of my recollection that is current function/operation for Blender. Not to be dismissive but not sure what additive you are suggesting.
Improvements, especially regarding performance are always welcome. There are multiple OS platforms to consider. I'm sure the "lead team" will consider your proposal and respond with a more meaningful indication of how to proceed. Regardless, you may join the Blender group simply by adding any updates you think will improve the application as an individual (no GSoC required) - though I do wish you and all others that have submitted proposals well in you future. On Thu, Apr 4, 2019 at 4:56 AM Ish Bosamiya <ishbosam...@gmail.com> wrote: > Hello Blender Community, > > I am Ish Bosamiya, a contributor to Blender who wants to dedicate even more > time to improving Blender by participating in GSoC. For this summer, I > would like to focus on improving the cloth simulator. > I have written a proposal for the same, and would appreciate any feedback, > no matter how small or large. I'd love to hear your thoughts :) > > Thanks in advance! Look forward to hearing from you! > > The proposal is here > < > https://docs.google.com/document/d/1g0m-plrW6dWsNsFH7aEDnvssBQSv-sHQgt1L04hEJug/edit?usp=sharing > > > . > > Yours sincerely, > Ish Bosamiya > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org https://lists.blender.org/mailman/listinfo/bf-committers