Today Blender's source code was reformatted using clang-format, this means all committers who work on C/C++/GLSL need to have clang-format installed and integrated with their development environment.
Most popular editors/IDE's can configure this to format on save so it shouldn't add overhead to your workflow once it's setup. There is a wiki for more detailed information as well as steps for merging/rebasing existing branches, see: https://wiki.blender.org/wiki/Tools/ClangFormat -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
