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On Wed, May 15, 2019 at 2:09 PM Konrad Krzeminski <[email protected]> wrote: > Hello. > > I have sent this email before for [email protected] but I > don't know it was missed. Could anyone only let me know what do you lads > think about my idea? Best regards to all. > > × > > Hello > > I have idea for mesh modification system in sculpt mode. > > As we have pretty nice bones system I have wondering that could be possible > somehow to use one bone in sculpt mode for streching, rotating, scaling not > masked part of sculpted object. > > I know it looks like Zbrush modificator gizmo, but I hope it is enough far > from their idea and that could be implemented in Blender. > > I waiting for respond and any comments what do you think guys. I'm not > programmer so maybe some of you guys can do such of thing? > > Regards > > Konrad > > × > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
