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On Wed, May 15, 2019 at 2:09 PM Konrad Krzeminski <[email protected]> wrote:

> Hello.
>
>  I have sent this email before for [email protected] but I
> don't know it was missed. Could anyone only let me know what do you lads
> think about my idea? Best regards to all.
>
> ×
>
> Hello
>
> I have idea for mesh modification system in sculpt mode.
>
> As we have pretty nice bones system I have wondering that could be possible
> somehow to use one bone in sculpt mode for streching, rotating, scaling not
> masked part of sculpted object.
>
> I know it looks like Zbrush modificator gizmo, but I hope it is enough far
> from their idea and that could be implemented in Blender.
>
> I waiting for respond and any comments what do you think guys. I'm not
> programmer so maybe some of you guys can do such of thing?
>
> Regards
>
> Konrad
>
> ×
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