I’d be willing to help. I do build the master branch at home on a daily basis and I have reported build and functional problems when I’ve run into them on daily use. I’ve also spent small bursts trying to learn the code internals. I’m not specifically a MacOS expert, though I do know Metal and Swift fairly well (my Objective-C is quite stale). I have last year’s top of the line MacBook Pro.
What I really had wanted to do was a port of Cycles and the rest of Blender to Metal to overcome the lost support for OpenCL and fear of OpenGL going away. But I think, given the amount of time I have, I need a little hand-holding on a few of the paradigms in the code. Anyway, perhaps the group that has responded so far can team up a bit. Thanks, ~chuck Chuck Ocheret http://www.linkedin.com/in/ocheret > On May 28, 2019, at 7:56 AM, Ton Roosendaal <[email protected]> wrote: > > Hi everyone, > > Just a reminder: > > We really can use help with building, testing and development on MacOS. The > platform is falling behind now. Any developer in the community out there > willing to help? Contact us for onboarding tips if you're new to Blender > still. > > Best would be someone who likes to hangout in our channels (for example > blender.chat), compiling and testing Blender often and report issues back. > > BTW: The Blender Institute doesn't have a recent/fast Mac anymore since Apple > took back the loan machine. Still waiting for them to come back to us... > > -Ton- > ---------------------------------------------------------------------- > Ton Roosendaal - [email protected] - www.blender.org > Chairman Blender Foundation, Director Blender Institute > Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands > > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
