Hi everyone,

You have probably read the news already!
https://www.blender.org/press/epic-games-supports-blender-foundation-with-1-2-million-epic-megagrant/

Blender is in a transition phase - with more professional demand from users we also need to improve the quality of our projects on blender.org. Not only to support more full-time developers, but also (especially) to improve access to our project for everyone - for volunteers and professional developers alike.

That means better tech docs, onboarding, reviews, coordination, communication, triaging, developer support, code standards, roadmaps, tasks, planning, work with active users...  just anything that will help everyone to function more pleasantly to contribute to Blender's source code or to come on board as contributor. We've often had complaints about not being accessible enough. Time to work on this.

Nathan Letwory started this discussion already with the thread "Understanding the dev process". A lot of good feedback has been offered already. Let's keep doing that the coming months.

I am working on a more complete Development Fund report and blog post on code.blender.org, also to talk about additional grants for developers and job openings. Obviously the dev fund is now big enough to also support more dedicated development targets - such as Cycles, VSE, Sculpt/Paint, modeling, particles, 'everything nodes', etc.

Laters,

-Ton-
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Ton Roosendaal - [email protected] - www.blender.org
Chairman Blender Foundation, Director Blender Institute
Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands


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