Hi all, The upcoming year I would like to focus around the next areas: - Image/UV Editor - Texture Painting - LookDev - OpenCL - AMD/Intel GPU support - Compositor
It is not clear how much time I can spend in the short term because of holidays, trainings and the actual schedule of Blender 2.81. I will be working on preparing bigger designs and refactoring for next releases. Of course if there are small improvements that come from these designs it can be added to 2.81. *Designs* - Image/UV Editor - Texture Painting - Current LookDev/Rendered draw type modes *Refactorings* - camera background image: there are many issues related to the compositing of the background images in the viewport (alpha/depth compositing, transformation matrices) - Preparing the image/uv editor to be drawn by the draw manager/GPU modules. - Force workbench for Vertex/Weight painting (we already do this for texture painting https://developer.blender.org/D5190 ) *Features* - Adding similar options we have for LookDev to cycles like the world HDRI chooser. For 2.81 I would like to start small as there are many ideas, but need to be designed and agreed upon. - Multilayered MatCap drawing (https://developer.blender.org/D5335). This will need a call for content as the current matcaps don't use this feature, but would benefit from it if they do. Greetings, Jeroen On Sat, Aug 3, 2019 at 9:54 AM William Reynish <[email protected]> wrote: > On the UI front, here are my thoughts and priorities: > > First, I feel like we have some things that are unfinished, which should > be high priority to get done ASAP: > > Mainly things like: > > - Dragging on a selected item should move all selected items ( > https://developer.blender.org/T57918) > Currently we only support the Node Editor for this. Being able to > drag your selected elements around is such a basic thing which we left > unfinished, that I think we should try and do this asap > > - Tools & gizmos > ‘Simple’ gizmos for more tools ( > https://developer.blender.org/T66304) > Interactive Create Object tools (Pablo Dobarro started on this. > https://developer.blender.org/T57210) > Inside-the-camera gizmo (https://developer.blender.org/T57234) > > - Themes > We never included additional themes for 2.80. Not super important > but we promised to do it. I will assist picking them and testing them > again. > > > > Additionally, I expect we will do some of these UI-related merges: > - Outliner GSOC (https://developer.blender.org/D5388) > - File Browser UI (https://developer.blender.org/T62971) > - Text Editor UI (https://developer.blender.org/D5028) > > Also many other patches related to the Sequencer UI etc. > > I also expect to assist with UI layout and feedback for things like LANPR > and other new features. > > > > Other things I really hope we could do for this release: > - Multi-Object Properties Editing (https://developer.blender.org/D4948) > - Checkbox Aligmnet tweaks (https://developer.blender.org/T65965) > - Toolbar for the Sequencer (patch already done by Campbell) > - Toolbar for the Clip Editor (https://developer.blender.org/T57846) > - Convert NLA sidebar to Python, so we can start to make this > 2.8-compliant. > > > > Bigger design-tasks & projects: > > - Asset Browser (https://developer.blender.org/T54642) > Since this will be a key core part of Blender’s UI and workflow, > we should really get started with this, so this project doesn’t keep > slipping forever. At the very least we should have a plan for how to proceed > - Everything Nodes. I expect to continue working on the Everything Nodes > design task, with input mainly from Brecht and Jacques Lucke, and others ( > https://developer.blender.org/T67088) > - Drag & drop support for UI elements ( > https://developer.blender.org/T67893) > > > > > > > > > On 26 Jul 2019, at 08.00, Dalai Felinto <[email protected]> wrote: > > > > Dear developers, > > > > Which areas would you like to focus on in the next few months? Which > > code improvements, performance, stability, new features in those areas > > would you work on first [1]? > > > > Finally which bigger new features are you confident would make it in > > the 2.81 release, and which are the ones that might happen? These are > > particularly important so we can allocate more time for code review > > early in the release cycle and work together to assess their > > feasibility. > > > > That should empower us to set priorities and keep our ongoing > > development on track. The original goal of a more strict 2-3 month > > release cycle is still on the table, and it is up to us to set dates > > the deliverables. As long as we are working in the right priorities, > > and strive for quality, which specific features land in 2.81 are > > secondary. > > > > I'm away for Siggraph (28-1) so there is no need to rush to reply to > this. > > > > [1] - Please update the module page to reflect this - > > https://wiki.blender.org/wiki/Modules / > > https://developer.blender.org/T63725 > > > > Best regards, > > Dalai > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > https://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
