Hi Blender devs, Sorry if this is not the right place to discuss this:
On Tue, Oct 15, 2019 at 1:14 AM Dalai Felinto <[email protected]> wrote: > Announcements > ============= > * Jacques Lucke presents a new design for particle nodes [1]. > Is there something I might read about the rationale motivating unrelated data "types" to be unified in a single socket, and the more "procedural" take on the nodes rework? This screenshot is what made me wonder about the design: https://wiki.blender.org/w/images/e/e9/Particle-nodes-05.jpg >From past experiences on such systems, we usually see a slightly more declarative fashion. For example, "Normal" from the surface would plug directly into a "Velocity" socket on "Mesh" or something similar. It sounds like this new design is going for power and flexibility.. the nodes are representing code blocks instead of information flow. The price of that will be additional complexity and making the node graph harder to read, I suspect. Anyway.. I appreciate such node systems in general, so I'd love to read something about the background for such choices, if it exists. gustavo @ http://niemeyer.net _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
