Following the VFX Platofrm for a year is reasonable. The problem with doing it long-term is they are handicapped by their reliance on Qt, something we thankfully don't suffer from.
Upgrading our dependent libs is a good thing (at least in theory!). I seem to recall seeing a bunch of bugs related to Intel TBB on Windows which makes rolling back to U6 from U9 a bit scary. Although, newer is not always better. Ray would be a better person to comment on this since he is in it up to his ears. S. On Fri, Jan 10, 2020 at 1:03 PM Ray Molenkamp <[email protected]> wrote: > That's me hence i'm asking if i should update these libs or not :) > > --Ray > > On 2020-01-10 10:54 a.m., Ton Roosendaal wrote: > > Hi, > > > > To my knowledge these differences are minor and won't be a showstopper > for studio pipelines. > > I will leave it to the platform maintainers though :) > > > > -Ton- > > ---------------------------------------------------------------------- > > Ton Roosendaal - [email protected] - www.blender.org > > Chairman Blender Foundation, Director Blender Institute > > Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands > > > > > > On 10/01/2020 18:30, Ray Molenkamp wrote: > >> I took a quick survey, most of the libs are either not applicable to us > (QT related stuff) or at the preferred version already > >> > >> however some of them are lagging behind a bit (or a lot in case of > openVDB) and one of them is a little ahead of the VFX platform > >> > >> Behind: > >> OpenEXR VFX:2.4.x Blender:2.3.0 > >> OpenSubdiv VFX:3.4.x Blender:3.4.0 RC2 > >> OpenVDB VFX:7.x Blender:5.1.0 > >> Boost VFX:1.7 Blender:1.68 > >> > >> Ahead: > >> Intel TBB VFX:2019_U6 Blender:2019_U9 > >> > >> Is the plan to get at-least the lagging ones up to the VFX versions for > 2.83? > >> > >> --Ray > >> > >> > >> On 2020-01-10 10:03 a.m., Ton Roosendaal wrote: > >> > >>> Hi everyone, > >>> > >>> Blender has always been an early adopter of new libraries. We moved to > Python 3 ten years ago already. Unfortunately that made Blender > incompatible with the Python 2.7 infrastructure in many studios. But the > industry is catching up! Python 3.7 is now the reference standard. > >>> > >>> To give studios enough time and confidence to check out on Blender, I > propose to respect the VFX Platform versions for the entire year of 2020. > That implies we will be very conservative with upgrading libraries, for > example Python will stick to 3.7 this year for official releases. > >>> > >>> I've checked it with the core team and administrators, and they're OK > - provided this won't hold back essential improvements for our users. > >>> > >>> Check the reference platform here: > >>> https://vfxplatform.com/ > >>> > >>> Thanks, > >>> > >>> -Ton- > >>> ---------------------------------------------------------------------- > >>> Ton Roosendaal - [email protected] - www.blender.org > >>> Chairman Blender Foundation, Director Blender Institute > >>> Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands > >>> > >>> > >>> _______________________________________________ > >>> Bf-committers mailing list > >>> [email protected] > >>> https://lists.blender.org/mailman/listinfo/bf-committers > >> _______________________________________________ > >> Bf-committers mailing list > >> [email protected] > >> https://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
