The Unity company has indeed I guess pretty much ignored GLTF so far(?), but Khronos itself has a UnityGLTF loader repo and it seems that basics are working for static geom, maybe.
https://github.com/KhronosGroup/UnityGLTF Roadmap / status: https://github.com/KhronosGroup/UnityGLTF/projects/1 -Toni On Mon, Feb 3, 2020 at 8:45 PM Dalai Felinto <[email protected]> wrote: > Hi Julien, > > The first thing about glTF2 was to assess where it was working fine (which > I believe it is, right?). > > Second, how widespread it was in the industry. Unreal seems to support it, > but not Unity? But apparently Facebook is adopting it for anything 3d > related online. > > Finally, there is some overlap with glTF2 and godot native blender-to-godot > exporter. Said exporter is currently not working [1]. But apparently there > is a real need for that exporter to be able to handle non-baked animation, > and to integrate things better with the Blender UI. The end-usage for them > is to be able to (from godot) automatically update an asset if the .blend > changed. > > I also asked them about the status of VR in Godot, their OpenXR support > (seems to be fine), and for any contact in Valve. This way I can inquiry > Valve about their commitment to support OpenXR and if so any ETA for that. > > [1] - No one has ported it to the latest Blender Python API - volunteers > welcome, go talk to the godot project about that > > Regards, > Dalai > > Em seg., 3 de fev. de 2020 às 19:19, Julien Duroure < > [email protected]> escreveu: > > > Hi Dalai, > > > > Seems glTF2 discussion with Godot is a topic for me! > > I will be very happy to get some feedback on what was said during FOSDEM. > > > > Cheers, > > > > Julien > > > > > > Le lun. 3 févr. 2020 à 18:44, Dalai Felinto <[email protected]> a écrit > : > > > > > Hi all, > > > Here are the notes from today's developer meeting. Next meeting is > > Monday, > > > 10 February 11:00 CET / 10:00 UTC, in #blender-coders on blender.chat. > > > > > > For the complete report read it on: > > > https://devtalk.blender.org/t/3-february-2020/11504 > > > > > > Announcements > > > ============= > > > * blender.org was under DoS attack last week, but all seems well. > Kudos > > > for > > > Dan McGrath and Sergey Sharybin for keeping an eye on things. > > > * The 2020 big projects proposal was posed on code.blender.org. No big > > > concern was raised so for now we move on with them [1]. > > > * LA Blender conference was official confirmed, dates: June 1 and 2. > Call > > > for talks and tickets will come later. > > > * Tracker curfew [2] is under 1,000 open issues, great work everyone. > > > * This Friday we start the code quality day (first Friday of each > month), > > > email to bf-committers will be sent soon. Everyone interested in been > > > involved can hang out on blender.chat to help tackle technical debts, > > code > > > refactoring, variables renaming, ... > > > * Aaron Carlisle is working with Nathan Letwory on a Git-LFS support > > > proposal. The idea is to start with the manual. Dalai Felinto suggest > > them > > > to write to bf-committers since this is a big topic. > > > > > > > > > Blender 2.82 - bcon3 > > > ================ > > > * bcon4 starts this Thursday, so everyone be sure to commit bugs before > > > that. > > > * Anything that comes after must be a critical fix. > > > * Users encouraged to treat builds from Thursday on as release > > candidates, > > > please test them as much as possible. > > > > > > > > > Blender 2.83 - bcon1 > > > ================ > > > * Nothing to report. > > > > > > > > > FOSDEM > > > ======= > > > * Ton Roosendaal presented on "Blender, Coming of Age", video is online > > > [3]. > > > * Dalai Felinto gave a short talk on the development room about the > > > development process (using the VR project as example) [4]. > > > * Meeting with Godot about community management, pull requests, how > they > > > handle feature requests, gltf2 status and integration with Blender. > > > * FOSSASIA [5] is looking for people to talk about Blender. Anyone > > > interested that lives in Singapore contact Dalai Felinto to get a > contact > > > with their organization. > > > > > > > > > [1] - https://code.blender.org/2020/01/2020-blender-big-projects/ > > > [2] - https://www.blender.org/get-involved/dashboard/ > > > [3] - https://fosdem.org/2020/schedule/event/blender/ > > > [4] - https://fosdem.org/2020/schedule/event/gamedev_blender_projects/ > > > [5] - https://fossasia.org/ > > > > > > Best regards, > > > Dalai > > > _______________________________________________ > > > Bf-committers mailing list > > > [email protected] > > > https://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] > > https://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > [email protected] > https://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
