Blender supports matcaps and cavity for visualizing fine details when sculpting, which is a pretty similar use case.
So I would recommend trying those and checking how the feature you propose to add are different or how they might be integrated. On Thu, Mar 12, 2020 at 1:14 PM Lorenzo Lastilla via Bf-committers < [email protected]> wrote: > Hi, > > thank you very much for your reply and suggestions. I’ll keep them in mind > when realizing the project proposal. > > Best regards, > Lorenzo > > Il giorno mer 11 mar 2020 alle ore 18:58 Dalai Felinto <[email protected]> > ha scritto: > > > Hi Lorenzo, > > Fascinating research. > > > > The challenge for your project will be to find a way to present the > > tools you have in a way that benefit people working outside the niche > > of archeology. There is a sweet spot between proposing something too > > simple, or too ambitious. Keep that in mind when proposing your set of > > shaders and tools. > > > > All the information you need to submit a GSoC proposal is here: > > https://wiki.blender.org/wiki/GSoC/Getting_Started > > > > Regards, > > -Dalai- > > -------------------------------------------------------------------- > > Dalai Felinto - [email protected] - www.blender.org > > Blender Development Coordinator > > > > > > Em ter., 10 de mar. de 2020 às 15:27, Lorenzo Lastilla via > > Bf-committers <[email protected]> escreveu: > > > > > > Dear all, > > > > > > I am Lorenzo Lastilla, a Ph. D. student in Data Science at Sapienza > > > University of Rome. I am writing to you because I would really enjoy > > > working with Blender community in occasion of the next Google Summer of > > > Code 2020. My research field is focused on Digital Humanities, namely > on > > 3D > > > digitization of ancient undeciphered scripts and on the development of > > > strategies based on machine learning to help the paleographers to > > decipher > > > these scripts, in the context of the ERC INSCRIBE project ( > > > https://site.unibo.it/inscribe/en). > > > > > > Because of this, I would really be interested in developing ad-hoc > > shading > > > tools (such as radiance scaling, curvature enhancement) for > > paleographical > > > purposes (and, in general, for 3D shape analysis) on Blender, useful to > > > enhance the legibility of the ancient scripts, which would be of utmost > > > importance to scholars to disambiguate the debated inscriptions. > > > > > > I think that the scientific community would really benefit from this > > > cooperation with yours, but also Blender would benefit from it, by > > > expanding the spectrum of its users, in terms of quantity and type. > > > > > > For any clarification, do not hesitate to contact me. > > > > > > I thank you in advance for your availability. > > > > > > Best regards, > > > > > > Lorenzo > > > > > > -- > > > ________________________________________________________ > > > Le informazioni > > > contenute in questo messaggio di posta elettronica sono strettamente > > > riservate e indirizzate esclusivamente al destinatario. 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