After the release of 2.82, I came across some crash reports.
And with each new fix the idea of a new release sounded even more important.
For example, from my side I fixed these crashes:
        * Fixed T74969: Crash in gpencil edit mode (1f949121cd3f 
(http://developer.blender.org/rB1f949121cd3f))
        * Fixed T74876: Crash when snapping to faces (efdc93fcc692 
(http://developer.blender.org/rBefdc93fcc692))
And there were also these other fixes:
        * Fixed T74604: A.N.T Landscape Erode function reports error 
(10bd3fb4cb18 (http://developer.blender.org/rB10bd3fb4cb18))

        * Fixed missing text input on Windows with certain keyboard layouts 
(1b1c683f7479 (http://developer.blender.org/rB1b1c683f7479))
        * Fixed possible endless loop in Auto Merge & Split (765c82e92d67 
(http://developer.blender.org/rB765c82e92d67))
        * Fixed T70126: Can't snap between objects with Rigid Body 
(3be7d74cba7f (http://developer.blender.org/rB3be7d74cba7f))
Since the release of blender 2.83 is scheduled for May 20, it seems fair to 
make a new release for bug fixing.
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