On Sat, 2020-06-20 at 02:39 +0200, bjornmose via Bf-committers wrote: > Hi all, > > spent a few days to get things sorted. > > How cool would it be to have the softbody modifier anywhere on the > modifier stack? Super cool! Also welcome back (I think you were away from blender dev for a bit?) > > Done .. with some downs : > > 1. only meshes will do ; that is lattices and curves wont work any > more > > 2. however the code is prepared to back compatibility #ifdef to fall > back 'only needs some cases and other coding to have both' > I understand from this that it would be possible to bring back lattices and curves? That would be great (some uses of these in rigging is a workaround for the aforementioned issue but not always)
> 3. Would be nice to have multiple instances of the 'Jiggle modifier' > anywhere on the stack. That would require to the softbody settings > ported to a per instance level .. not impossible .. just work to do > .. i > do nat have time for .. but would help if someone would go into it. That indeed sounds cool and maybe a step into a more flexible (nodal?) system. > > The files attached match 'master' today. 2020 june 20. I don't see any attachments, I think ML scrubs them? perhaps a diff on developer.blender.org would be better. (snip) Bassam _______________________________________________ Bf-committers mailing list [email protected] https://lists.blender.org/mailman/listinfo/bf-committers
