First off I want to say thank you.

I have been using EEVEE render for realtime / teaching physics and coding
and the progress is amazing,
but there are 2 things that need priority for the release or at least to be
placed on the roadmap.

there has been talk about open subdivision living 'after the stack' on the
GPU - but also being available as a modifier (slower - but compatible)

I believe the same concept should apply to GPU armature skinning - or
slower but 'stack compatible' - armature modifier

also - https://developer.blender.org/T88331 - alpha hash has some issues
for realtime that are easily amended . ---
_______________________________________________
Bf-committers mailing list
Bf-committers@blender.org
List details, subscription details or unsubscribe:
https://lists.blender.org/mailman/listinfo/bf-committers

Reply via email to