First off I want to say thank you.
I have been using EEVEE render for realtime / teaching physics and coding and the progress is amazing, but there are 2 things that need priority for the release or at least to be placed on the roadmap. there has been talk about open subdivision living 'after the stack' on the GPU - but also being available as a modifier (slower - but compatible) I believe the same concept should apply to GPU armature skinning - or slower but 'stack compatible' - armature modifier also - https://developer.blender.org/T88331 - alpha hash has some issues for realtime that are easily amended . --- _______________________________________________ Bf-committers mailing list Bf-committers@blender.org List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-committers