I feel like a bit of a broken record - but in geo nodes, we don't have the
ability to transform a vector into localspace for a object, or back to
world space using the object matrix.

in py

local_vec3_out = bpy_object.matrix_world.inverted() @ vec_3_in_world_point


world_vec3_out = bpy_object.matrix_world @ vec_3_in_local_position

(this is important for a number of operations*)





On Mon, Jul 5, 2021 at 11:33 AM Dalai Felinto via Bf-committers <
bf-committers@blender.org> wrote:

> Hi all,
>
> Here are the compiled notes for this week's development. For the complete
> report with modules and projects updates, links and images read it on:
> https://devtalk.blender.org/t/5-july-2021/19404
>
> Announcements
> =============
> Asset Browser Workshop Outcomes [1]
>
> Modules and Projects
> ================
> Geometry Nodes - the current design challenge is to figure out the best way
> to access the attributes inside the nodetree:
>
> * Thoughts and Use Cases for Passing Attribute Columns [2]
> * Attributes Sockets and Geometry Nodes 2.0 [Proposal] [3]
> * Fields and Anonymous Attributes [Proposal] [4]
>
> [1] - https://code.blender.org/2021/06/asset-browser-workshop-outcomes/
> [2] -
>
> https://devtalk.blender.org/t/thoughts-and-use-cases-for-passing-attribute-columns/19411
> [3] -
>
> https://devtalk.blender.org/t/attributes-sockets-and-geometry-nodes-2-0-proposal/19459
> [4] -
>
> https://devtalk.blender.org/t/fields-and-anonymous-attributes-proposal/19450
>
> -Dalai-
> --------------------------------------------------------------------
> Dalai Felinto - da...@blender.org - www.blender.org
> Blender Development Coordinator
> Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
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>
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