That example of object operator definitions has been around for a long time and 
I'm not having any trouble with that. In fact my implementation works great. I 
have been successful in importing all the vertices, faces and creating a mesh. 
The trouble I'm having deals with the texturing of the mesh with the vertice 
uv's from the imported file. The .ply importer uses binary file format and I do 
not wish to do that as my import file is a text file. I have textured my mesh 
by hand, but it's slow and python could do it so much faster. My import file 
also has normals, but no one is using them anymore? When I get around to the 
export script, I have to come up with normals from Blender to add to the export 
format.

Paul Coones
[email protected]



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