I think it might be easier to come up with classes and then characters who have intersections of those classes. For instance, there could be three broad types of modus operandi: 1) Slayer: just kill them and be done with it, regardless of the mess or collateral damage. 2) Puzzler: someone who likes to be creative and make it so that no one is sure how the person was killed. 3) Death: someone who always makes it look like natural causes, or an accident. No one would ever suspect murder.
Then there could be different types of finesse, motivation, weapons, and so forth. Then each assassin could be a combination or permutation of those classes. On Dec 29, 7:09 am, Verkisto <[email protected]> wrote: > > 6. Silent but deadly guy > > Hey, I think I know that guy! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "BGG Down" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/BGG_down?hl=en -~----------~----~----~----~------~----~------~--~---
