> 1. Can each player colonize more than one territory throughout the > game? The rules are not clear on whether you can or not...or at least > the rules don't say you can't!
The game is more realistic than what it seems, therefore yes. > 2. The rules also don't specify what to do if there is a tie at the > end of the game. Any suggestions on how to best break a tie? I originally believed that the tie breaking mechanism was the same for final Age III events: in favour of the starting player and then in order. But this answer from Vlaada implicitely says that there is no tie breaking for the final score! http://www.boardgamegeek.com/article/1293964#1293964 > 3. The Strategic Territory card gives you 5 military cards as the > immediate effect of colonizing it. This also means then that if it's > your turn, then you have to immediately discard those new cards down > to the number of military actions you are able to do...seems sort of a > bummer to have to discard so quickly. You keep the best ones. There is also an Event which gives military card and THAT EVENT lets the turn player keep the cards. Bye, Paolo -- You received this message because you are subscribed to the Google Groups "BGG Down" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/bgg_down?hl=en.
