I would love to play something like this.

On Jun 13, 2010 1:33 PM, "Awakening" <[email protected]> wrote:

> What makes this new system innovative?
Two things:

1. Instead of relying on completely (although modified) random
results, the game have only a limited range of possible outcomes of
every scenario. This means that situations can be calculated more
accurately and any modifiers applied have a more direct effect. In
Memoir 44 I tried to take out my opponent's artillery by storming it
with loads of infantry but had no luck at all, my opponent however
(after switching sides) rolled 2 handgrenades on his 2nd attempt. In
Conflict of Heroes modifiers have a very limited effect and I've
rolled continuously bad while my opponent rolled continuously well
leaving me not even the slightest chance of victory. Yes, I'm terrible
with dice.

2. The game tracks opportunity for both sides. In a way this is
similar to Command Action Points found in games like Conflict of
Heroes. However, they way you gain opportunity and what you can do
with it differs. This represent opportunities created on the
battlefield and is your battle intelligence, communications, supply
lines and support units. With very simple mechanics the actions of one
of your units might make your snipers get a better shot, distract your
enemies so your medics can take care of your wounded or allow your
units to apply more advanced tactics.

However, the game will be as simplified and streamlined as possible to
allow for a fast and action packed experience. The focus will be on
the various units in the game and how to best utilize their strengths
and abilities against your opponents weaknesses. The two forces
(humans and aliens) will not play the same or even have similar units.


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