"Problems arise when in the quest for simplicity important
distinctions are hidden. In programming languages this usually comes
up when discussing performance. The distinction between primitive and
object types really matters if you care about speed. Scala gets away
with this for the most part through clever compilation in both the
Scala compiler and Hotspot, but writing high performance code can
still be something of a dark art."

How might/can/will Bit-C strive to prevent there being an inflection
point where the developer has to say, "ok, i can't get the performance
i need like this, now i have to start noodling over the weird details
and ripping up my nice abstractions to eke out the performance i need.
... come to think of it, this is teaching me to just go back to my
c/++ roots."?
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