I don't think there is a problem with abstracting the shared object
operating system mechanics at the language level, but perhaps Objective-C++
is a better compromise, so you can have compile time C++ objects (after all
having a dynamically linked Integer object seems problematic), and also
dynamically-loadable Objective-C shared-objects.

This could be replicated by making modules dynamically loadable/linkable,
or introducing an abstraction specifically for dynamic loading/linking (I
quite like "assemblies" for this).


Keean.



On 13 July 2015 at 08:37, Matt Rice <[email protected]> wrote:

> oops apologies, it's been some years since I was actively involved in
> objective-c, on the latter part I was mixing up method caching, (that
> is the classes can't change size at runtime, or after being added to
> the language runtime tables... which should have been obvious
> nonsense)
>
> Anyhow, I still argue that the whole thing is fatally flawed from an
> accounting perspective...
>
> On Mon, Jul 13, 2015 at 12:26 AM, Keean Schupke <[email protected]> wrote:
> > That means you have to have the correct headers for the library version
> you
> > are linking against. You can do that be appending the library version to
> the
> > shared objects, and choosing to link against the one that matches the
> > headers used at compile time.
> >
> > I think neither Swiift, Objective-C nor C# do anything more sophisticated
> > than this. I would be interested if anyone knows otherwise.
> >
> > Keean.
> > On 13 July 2015 at 08:15, Matt Rice <[email protected]> wrote:
> >>
> >> only if the class heirarchy is from the same shared library as the
> >> field lookup...  some language runtimes can cache the relocation e.g.
> >> when run in a loop if they have a way to invalidate the cache when an
> >> object size changes, others cannot...
> >>
> >> On Mon, Jul 13, 2015 at 12:03 AM, Keean Schupke <[email protected]>
> wrote:
> >> > Is the overhead not eliminated in the link phase when ld.so replaces
> all
> >> > the
> >> > relocation information with the absolute  address loaded at?
> >> >
> >> > I would have thought after symbol relocation at link time (when the
> >> > shared
> >> > object is loaded) the machine code executed at runtime should/could be
> >> > the
> >> > same.
> >> >
> >> > Keean.
> >> >
> >> > On 13 Jul 2015 7:12 am, "Matt Rice" <[email protected]> wrote:
> >> >>
> >> >> Right, the objective-c approach to the fragile base class problem is
> >> >> to have an symbol which stores the offset of the subclass relative to
> >> >> the base class, and when the base class that symbol gets patched up
> to
> >> >> reflect the base classes new size, this requires an addition of the
> >> >> end_of_base_class+fields_offset, to access a field...  they deem this
> >> >> an acceptable overhead, not going to really argue with that its
> >> >> constant at least...
> >> >>
> >> >> what I take umbrage with is that it puts you in a position where it
> is
> >> >> deemed acceptable to not know the actual shape of an object until
> >> >> runtime, and if you care or worse require that the size of an object
> >> >> at compile time *is* the size of an object at runtime, I find it an
> >> >> unacceptable position.
> >> >>
> >> >> On Sun, Jul 12, 2015 at 10:37 PM, Keean Schupke <[email protected]>
> >> >> wrote:
> >> >> > Really each Swift component is like a COM component and designed to
> >> >> > be
> >> >> > dynamically loaded at runtime.
> >> >> >
> >> >> > On a unix/Linux platform its the equivalent of compiling every
> object
> >> >> > as
> >> >> > a
> >> >> > separate shared object library. What swift does, like C# does for
> COM
> >> >> > is
> >> >> > hide the boilerplate of the dynamic library loading, making it
> >> >> > automatic,
> >> >> > and hidden from the programmer.
> >> >> >
> >> >> > Objective-C is really two languages, a static 'C' fragment, and a
> >> >> > Smalltalk
> >> >> > fragment (in the square brackets). Where the COM like functionality
> >> >> > is
> >> >> > handled by the Smalltalk fragment. Swift integrates these two parts
> >> >> > into
> >> >> > a
> >> >> > single language.
> >> >> >
> >> >> > Keean.
> >> >> >
> >> >> > On 13 Jul 2015 2:24 am, "Matt Rice" <[email protected]> wrote:
> >> >> >>
> >> >> >> On Sun, Jul 12, 2015 at 1:56 PM, Jonathan S. Shapiro
> >> >> >> <[email protected]>
> >> >> >> wrote:
> >> >> >> > Matt:
> >> >> >> >
> >> >> >> > While size and offset unknowns may begin with a type variable,
> >> >> >> > they
> >> >> >> > are
> >> >> >> > compounded both by combinatorics and by overload resolution. The
> >> >> >> > latter
> >> >> >> > especially in the presence of inlining.
> >> >> >>
> >> >> >> Precisely why the separate compilation strategy was limited to the
> >> >> >> set
> >> >> >> of types with known sizes and offsets, (or isolation between
> >> >> >> environments which can contain variables of :type, and actual type
> >> >> >> values... albeit pessimistically... there are some caveats where
> >> >> >> things really don't care and passing a shape as a parameter is
> >> >> >> adequate I don't have any answer for cases such as that yet
> >> >> >> really...),
> >> >> >>
> >> >> >> I don't really see this complication as adequate justification for
> >> >> >> post compilation relocation... though the separate compilation
> >> >> >> available is a bit weird compared to what we typically associate
> >> >> >> with
> >> >> >> the term I suppose...
> >> >> >>
> >> >> >> Anyhow, sorry for rambling off the topic of swift...
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