#13254: SDL2-2.0.12
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 Reporter:  bdubbs       |       Owner:  bdubbs
     Type:  enhancement  |      Status:  assigned
 Priority:  normal       |   Milestone:  9.2
Component:  BOOK         |     Version:  SVN
 Severity:  normal       |  Resolution:
 Keywords:               |
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Comment (by bdubbs):

 This is a list of major changes in SDL's version history.

 2.0.12:

 General:
 * Added SDL_GetTextureScaleMode() and SDL_SetTextureScaleMode() to get and
 set the scaling mode used for a texture
 * Added SDL_LockTextureToSurface(), similar to SDL_LockTexture() but the
 locked area is exposed as a SDL surface.
 * Added new blend mode, SDL_BLENDMODE_MUL, which does a modulate and blend
 operation
 * Added the hint SDL_HINT_DISPLAY_USABLE_BOUNDS to override the results of
 SDL_GetDisplayUsableBounds() for display index 0.
 * Added the window underneath the finger to the SDL_TouchFingerEvent
 * Added SDL_GameControllerTypeForIndex(), SDL_GameControllerGetType() to
 return the type of a game controller (Xbox 360, Xbox One, PS3, PS4, or
 Nintendo Switch Pro)
 * Added the hint SDL_HINT_GAMECONTROLLERTYPE to override the automatic
 game controller type detection
 * Added SDL_JoystickFromPlayerIndex() and
 SDL_GameControllerFromPlayerIndex() to get the device associated with a
 player index
 * Added SDL_JoystickSetPlayerIndex() and
 SDL_GameControllerSetPlayerIndex() to set the player index associated with
 a device
 * Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to specify
 whether Nintendo Switch Pro controllers should use the buttons as labeled
 or swapped to match positional layout. The default is to use the buttons
 as labeled.
 * Added support for Nintendo GameCube controllers to the HIDAPI driver,
 and a hint SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE to control whether this is
 used.
 * Improved support for Xbox 360 and Xbox One controllers when using the
 HIDAPI driver
 * Added support for many game controllers, including:
         * 8BitDo FC30 Pro
         * 8BitDo M30 GamePad
         * BDA PS4 Fightpad
         * HORI Fighting Commander
         * Hyperkin Duke
         * Hyperkin X91
         * MOGA XP5-A Plus
         * NACON GC-400ES
         * NVIDIA Controller v01.04
         * PDP Versus Fighting Pad
         * Razer Raion Fightpad for PS4
         * Razer Serval
         * Stadia Controller
         * SteelSeries Stratus Duo
         * Victrix Pro Fight Stick for PS4
         * Xbox One Elite Series 2
 * Fixed blocking game controller rumble calls when using the HIDAPI driver
 * Added SDL_zeroa() macro to zero an array of elements
 * Added SDL_HasARMSIMD() which returns true if the CPU has ARM SIMD
 (ARMv6+) features

 Windows:
 * Fixed crash when using the release SDL DLL with applications built with
 gcc
 * Fixed performance regression in event handling introduced in 2.0.10
 * Added support for SDL_SetThreadPriority() for UWP applications

 Linux:
 * Added the hint SDL_HINT_VIDEO_X11_WINDOW_VISUALID to specify the visual
 chosen for new X11 windows
 * Added the hint SDL_HINT_VIDEO_X11_FORCE_EGL to specify whether X11
 should use GLX or EGL by default

 iOS / tvOS / macOS:
 * Added SDL_Metal_CreateView() and SDL_Metal_DestroyView() to create
 CAMetalLayer-backed NSView/UIView and attach it to the specified window.

 iOS/ tvOS:
 * Added support for Bluetooth Steam Controllers as game controllers

 tvOS:
 * Fixed support for surround sound on Apple TV

 Android:
 * Added SDL_GetAndroidSDKVersion() to return the API level of the current
 device
 * Added support for audio capture using OpenSL-ES
 * Added support for Bluetooth Steam Controllers as game controllers
 * Fixed rare crashes when the app goes into the background or terminates

--
Ticket URL: <http://wiki.linuxfromscratch.org/blfs/ticket/13254#comment:2>
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