#13254: SDL2-2.0.12
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Reporter: bdubbs | Owner: bdubbs
Type: enhancement | Status: assigned
Priority: normal | Milestone: 9.2
Component: BOOK | Version: SVN
Severity: normal | Resolution:
Keywords: |
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Comment (by bdubbs):
This is a list of major changes in SDL's version history.
2.0.12:
General:
* Added SDL_GetTextureScaleMode() and SDL_SetTextureScaleMode() to get and
set the scaling mode used for a texture
* Added SDL_LockTextureToSurface(), similar to SDL_LockTexture() but the
locked area is exposed as a SDL surface.
* Added new blend mode, SDL_BLENDMODE_MUL, which does a modulate and blend
operation
* Added the hint SDL_HINT_DISPLAY_USABLE_BOUNDS to override the results of
SDL_GetDisplayUsableBounds() for display index 0.
* Added the window underneath the finger to the SDL_TouchFingerEvent
* Added SDL_GameControllerTypeForIndex(), SDL_GameControllerGetType() to
return the type of a game controller (Xbox 360, Xbox One, PS3, PS4, or
Nintendo Switch Pro)
* Added the hint SDL_HINT_GAMECONTROLLERTYPE to override the automatic
game controller type detection
* Added SDL_JoystickFromPlayerIndex() and
SDL_GameControllerFromPlayerIndex() to get the device associated with a
player index
* Added SDL_JoystickSetPlayerIndex() and
SDL_GameControllerSetPlayerIndex() to set the player index associated with
a device
* Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to specify
whether Nintendo Switch Pro controllers should use the buttons as labeled
or swapped to match positional layout. The default is to use the buttons
as labeled.
* Added support for Nintendo GameCube controllers to the HIDAPI driver,
and a hint SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE to control whether this is
used.
* Improved support for Xbox 360 and Xbox One controllers when using the
HIDAPI driver
* Added support for many game controllers, including:
* 8BitDo FC30 Pro
* 8BitDo M30 GamePad
* BDA PS4 Fightpad
* HORI Fighting Commander
* Hyperkin Duke
* Hyperkin X91
* MOGA XP5-A Plus
* NACON GC-400ES
* NVIDIA Controller v01.04
* PDP Versus Fighting Pad
* Razer Raion Fightpad for PS4
* Razer Serval
* Stadia Controller
* SteelSeries Stratus Duo
* Victrix Pro Fight Stick for PS4
* Xbox One Elite Series 2
* Fixed blocking game controller rumble calls when using the HIDAPI driver
* Added SDL_zeroa() macro to zero an array of elements
* Added SDL_HasARMSIMD() which returns true if the CPU has ARM SIMD
(ARMv6+) features
Windows:
* Fixed crash when using the release SDL DLL with applications built with
gcc
* Fixed performance regression in event handling introduced in 2.0.10
* Added support for SDL_SetThreadPriority() for UWP applications
Linux:
* Added the hint SDL_HINT_VIDEO_X11_WINDOW_VISUALID to specify the visual
chosen for new X11 windows
* Added the hint SDL_HINT_VIDEO_X11_FORCE_EGL to specify whether X11
should use GLX or EGL by default
iOS / tvOS / macOS:
* Added SDL_Metal_CreateView() and SDL_Metal_DestroyView() to create
CAMetalLayer-backed NSView/UIView and attach it to the specified window.
iOS/ tvOS:
* Added support for Bluetooth Steam Controllers as game controllers
tvOS:
* Fixed support for surround sound on Apple TV
Android:
* Added SDL_GetAndroidSDKVersion() to return the API level of the current
device
* Added support for audio capture using OpenSL-ES
* Added support for Bluetooth Steam Controllers as game controllers
* Fixed rare crashes when the app goes into the background or terminates
--
Ticket URL: <http://wiki.linuxfromscratch.org/blfs/ticket/13254#comment:2>
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