Charles,

You did not address my earlier point, but to remind you: you are
confusing a game development issue with player agency. In your
original post, you indicated that button-mashing is a form of
cheating, and I pointed out that it is on the developers to insure
that skill is rewarded. The player does not have the responsibility to
insure that a game developer checks all the proper boxes, dots all the
I's and crosses the T's. The most a player can do is to simply not
play the game and move along.

Your answer, please.

On 9/26/17, Charles Rivard <wee1s...@fidnet.com> wrote:
> Here’s an example of my point about using skill or not using skill when
> playing a game.
>
> You have a bowling game that you want to play.  Rather than rolling 1 ball,
> you roll 2 at the same time, triggering the switches that determine pin
> action.  Using this method, you can score a perfect game!  Try it using only
> 1 ball.  This would take skill to score well.  Which would you prefer?  Now,
> after your first ball, there is no feedback as to which pins remain
> standing.  How do you know what to do to get a spare, or do you just roll a
> ball randomly in hopes of getting lucky?  After the second ball, or at the
> end of the game, you aren’t given your score.  I would very much prefer
> knowing what to shoot at for a spare, and how successful I was, and I do
> want to know my final score so that I can try to top my high score.  After
> all, the object of bowling is not to just roll a ball down a lane, but to
> get a high score.
>
>
> If you think you're finished, you! really! are! finished!!
>
> From: Liam Erven
> Sent: Monday, September 25, 2017 7:30 PM
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from
> ourold pal Liam!
>
> What ever happened to a game just being fun.
>
> Why can’t we just enjoy a game even if we’re horrible at it? I point this
> out in my talk. It’s not about skill, but about having a good time.
>
>
>
>
>
> Sent from Mail for Windows 10
>
>
>
> From: Justin Jones
> Sent: Monday, September 25, 2017 7:24 PM
> To: blind-gamers@groups.io
> Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from
> ourold pal Liam!
>
>
>
> It's not cheating if that is a built-in game mechanic, i.e. if people
>
> can hammer on a button and hope that they can catch the ball and flip
>
> it to where it needs to go without penalty, then that is an inherent
>
> flaw with the game itself.
>
>
>
> If you try to button-mash a mainstream fighting game, for instance,
>
> and you run into someone with real skill, you will not win that
>
> battle. Skill wins every time, but you have to have a game designed
>
> from the ground up to reward skill over mindless button-mashing.
>
>
>
>
>
>
>
> On 9/25/17, Charles Rivard <wee1s...@fidnet.com> wrote:
>
>> How is my post out of line?  It is a gaming topic.  It has nothing to do
>
>> with "real life".  My point is that continuous shooting takes no skill,
>
>> while waiting until you should shoot and being quick enough to do so
>
>> successfully is the actual object of pinball or any other game.  Playing
>> one
>
>>
>
>> way is a game of skill while playing the other way takes no skill.
>
>>
>
>>
>
>>
>
>>
>
>> If you think you're finished, you! really! are! finished!!
>
>> -----Original Message-----
>
>> From: Jude DaShiell
>
>> Sent: Monday, September 25, 2017 7:31 AM
>
>> To: blind-gamers@groups.io
>
>> Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from
>> our
>
>>
>
>> old pal Liam!
>
>>
>
>> No game penalties are imposed for missed shots and this is out of line
>
>> with reality.  Actually, in real life three penalties apply.  First,
>
>> time wasted cannot be recovered.  Second, wasted energy which may be
>
>> recovered in time if the player survives long enough.  Third, and most
>
>> important your opponent gets a shot at your position which your failed
>
>> shot just gave away.  These penalties apply far more in real world
>
>> sniper situations than games made accessible for blind players but in
>
>> real world simulators used to prepare actual soldiers all of those
>
>> penalties will apply if for no other reason than to keep those soldiers
>
>> alive longer in the real field exercises and campaigns.
>
>>
>
>> On Mon, 25 Sep 2017, Charles Rivard wrote:
>
>>
>
>>> Date: Mon, 25 Sep 2017 06:46:25
>
>>> From: Charles Rivard <wee1s...@fidnet.com>
>
>>> Reply-To: blind-gamers@groups.io
>
>>> To: blind-gamers@groups.io
>
>>> Subject: Re: [blind-gamers] Gaming without Aiming,
>
>>>     panel discussion from our old pal Liam!
>
>>>
>
>>> Although this has nothing to do with Liam's panel, it does fall in line
>
>>> with the subject line, so here are my thoughts, and I would like yours:
>
>>>
>
>>> Some people claim that they can play a game without being able to see
>>> when
>
>>>
>
>>> to hit a rolling ball or other such task that requires sight.  As it
>>> turns
>
>>>
>
>>> out, all they are doing is continuously, very frantically, firing.  Take
>
>>> Blindfold Pinball for example.  For a while, I hosted an iPhone gaming
>
>>> event on
>
>>>
>
>>> www.Out-Of-Sight.net
>
>>>
>
>>> in which we chose a game that was on everyone's iPhone, and we took
>>> turns
>
>>>
>
>>> locking out mike key down, playing 1 ball, then releasing our mike key
>>> for
>
>>>
>
>>> the next player.  After the third ball had been played, high score won.
>
>>> The way that I played was to listen for when the ball approached a
>
>>> flipper, then hitting the flipper, trying to actually use skill when
>
>>> playing.  Others would launch their ball and immediately start hammering
>
>>> away at the flippers in hopes of hitting the ball when it rolled within
>
>>> range.  Is this how the game should be played, with no skill involved?
>
>>> They usually beat me, but I feel that they were cheating.  Some people
>
>>> claim that they can successfully play games involving punching the
>
>>> opponent, but they punch quickly and continuously in hope of success.
>>> To
>
>>>
>
>>> me, a game should be played with skill, not luck.
>
>>>
>
>>>
>
>>>
>
>>>
>
>>> If you think you're finished, you! really! are! finished!!
>
>>> -----Original Message----- From: Jack Falejjczyk
>
>>> Sent: Sunday, September 24, 2017 9:07 PM
>
>>> To: blind-gamers@groups.io
>
>>> Subject: [blind-gamers] Gaming without Aiming, panel discussion from our
>
>>> old pal Liam!
>
>>>
>
>>> Hi folks. Last weekend, Liam was at an Illinois gaming convention
>
>>> called Gamer Grace. Saturday, his panel, Gaming without Aiming,
>
>>> discusses gaming with a visual impairment. The panel is available at
>
>>> http://youtu.be/ZYt1GeiiXeY?a
>
>>>
>
>>>
>
>>>
>
>>>
>
>>>
>
>>>
>
>>>
>
>>
>
>> --
>
>>
>
>>
>
>>
>
>>
>
>>
>
>>
>
>>
>
>>
>
>
>
>
>
> --
>
> Justin M. Jones, M.A.
>
> atreides...@gmail.com
>
> (254) 624-9155
>
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
>
>
>
>
>
>
>
>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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