Charles, You did not address my earlier point, but to remind you: you are confusing a game development issue with player agency. In your original post, you indicated that button-mashing is a form of cheating, and I pointed out that it is on the developers to insure that skill is rewarded. The player does not have the responsibility to insure that a game developer checks all the proper boxes, dots all the I's and crosses the T's. The most a player can do is to simply not play the game and move along.
Your answer, please. On 9/26/17, Charles Rivard <wee1s...@fidnet.com> wrote: > Here’s an example of my point about using skill or not using skill when > playing a game. > > You have a bowling game that you want to play. Rather than rolling 1 ball, > you roll 2 at the same time, triggering the switches that determine pin > action. Using this method, you can score a perfect game! Try it using only > 1 ball. This would take skill to score well. Which would you prefer? Now, > after your first ball, there is no feedback as to which pins remain > standing. How do you know what to do to get a spare, or do you just roll a > ball randomly in hopes of getting lucky? After the second ball, or at the > end of the game, you aren’t given your score. I would very much prefer > knowing what to shoot at for a spare, and how successful I was, and I do > want to know my final score so that I can try to top my high score. After > all, the object of bowling is not to just roll a ball down a lane, but to > get a high score. > > > If you think you're finished, you! really! are! finished!! > > From: Liam Erven > Sent: Monday, September 25, 2017 7:30 PM > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from > ourold pal Liam! > > What ever happened to a game just being fun. > > Why can’t we just enjoy a game even if we’re horrible at it? I point this > out in my talk. It’s not about skill, but about having a good time. > > > > > > Sent from Mail for Windows 10 > > > > From: Justin Jones > Sent: Monday, September 25, 2017 7:24 PM > To: blind-gamers@groups.io > Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from > ourold pal Liam! > > > > It's not cheating if that is a built-in game mechanic, i.e. if people > > can hammer on a button and hope that they can catch the ball and flip > > it to where it needs to go without penalty, then that is an inherent > > flaw with the game itself. > > > > If you try to button-mash a mainstream fighting game, for instance, > > and you run into someone with real skill, you will not win that > > battle. Skill wins every time, but you have to have a game designed > > from the ground up to reward skill over mindless button-mashing. > > > > > > > > On 9/25/17, Charles Rivard <wee1s...@fidnet.com> wrote: > >> How is my post out of line? It is a gaming topic. It has nothing to do > >> with "real life". My point is that continuous shooting takes no skill, > >> while waiting until you should shoot and being quick enough to do so > >> successfully is the actual object of pinball or any other game. Playing >> one > >> > >> way is a game of skill while playing the other way takes no skill. > >> > >> > >> > >> > >> If you think you're finished, you! really! are! finished!! > >> -----Original Message----- > >> From: Jude DaShiell > >> Sent: Monday, September 25, 2017 7:31 AM > >> To: blind-gamers@groups.io > >> Subject: Re: [blind-gamers] Gaming without Aiming, panel discussion from >> our > >> > >> old pal Liam! > >> > >> No game penalties are imposed for missed shots and this is out of line > >> with reality. Actually, in real life three penalties apply. First, > >> time wasted cannot be recovered. Second, wasted energy which may be > >> recovered in time if the player survives long enough. Third, and most > >> important your opponent gets a shot at your position which your failed > >> shot just gave away. These penalties apply far more in real world > >> sniper situations than games made accessible for blind players but in > >> real world simulators used to prepare actual soldiers all of those > >> penalties will apply if for no other reason than to keep those soldiers > >> alive longer in the real field exercises and campaigns. > >> > >> On Mon, 25 Sep 2017, Charles Rivard wrote: > >> > >>> Date: Mon, 25 Sep 2017 06:46:25 > >>> From: Charles Rivard <wee1s...@fidnet.com> > >>> Reply-To: blind-gamers@groups.io > >>> To: blind-gamers@groups.io > >>> Subject: Re: [blind-gamers] Gaming without Aiming, > >>> panel discussion from our old pal Liam! > >>> > >>> Although this has nothing to do with Liam's panel, it does fall in line > >>> with the subject line, so here are my thoughts, and I would like yours: > >>> > >>> Some people claim that they can play a game without being able to see >>> when > >>> > >>> to hit a rolling ball or other such task that requires sight. As it >>> turns > >>> > >>> out, all they are doing is continuously, very frantically, firing. Take > >>> Blindfold Pinball for example. For a while, I hosted an iPhone gaming > >>> event on > >>> > >>> www.Out-Of-Sight.net > >>> > >>> in which we chose a game that was on everyone's iPhone, and we took >>> turns > >>> > >>> locking out mike key down, playing 1 ball, then releasing our mike key >>> for > >>> > >>> the next player. After the third ball had been played, high score won. > >>> The way that I played was to listen for when the ball approached a > >>> flipper, then hitting the flipper, trying to actually use skill when > >>> playing. Others would launch their ball and immediately start hammering > >>> away at the flippers in hopes of hitting the ball when it rolled within > >>> range. Is this how the game should be played, with no skill involved? > >>> They usually beat me, but I feel that they were cheating. Some people > >>> claim that they can successfully play games involving punching the > >>> opponent, but they punch quickly and continuously in hope of success. >>> To > >>> > >>> me, a game should be played with skill, not luck. > >>> > >>> > >>> > >>> > >>> If you think you're finished, you! really! are! finished!! > >>> -----Original Message----- From: Jack Falejjczyk > >>> Sent: Sunday, September 24, 2017 9:07 PM > >>> To: blind-gamers@groups.io > >>> Subject: [blind-gamers] Gaming without Aiming, panel discussion from our > >>> old pal Liam! > >>> > >>> Hi folks. Last weekend, Liam was at an Illinois gaming convention > >>> called Gamer Grace. Saturday, his panel, Gaming without Aiming, > >>> discusses gaming with a visual impairment. The panel is available at > >>> http://youtu.be/ZYt1GeiiXeY?a > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >> > >> -- > >> > >> > >> > >> > >> > >> > >> > >> > > > > > > -- > > Justin M. Jones, M.A. > > atreides...@gmail.com > > (254) 624-9155 > > 701 Ewing St. #509-C, Ft. Wayne IN, 46802 > > > > > > > > > -- Justin M. Jones, M.A. atreides...@gmail.com (254) 624-9155 701 Ewing St. #509-C, Ft. Wayne IN, 46802 -=-=-=-=-=-=-=-=-=-=-=- Groups.io Links: You receive all messages sent to this group. View/Reply Online (#117755): https://groups.io/g/blind-gamers/message/117755 View All Messages In Topic (5): https://groups.io/g/blind-gamers/topic/6072981 Mute This Topic: https://groups.io/mt/6072981/21656 New Topic: https://groups.io/g/blind-gamers/post Change Your Subscription: https://groups.io/g/blind-gamers/editsub/21656 Group Home: https://groups.io/g/blind-gamers Contact Group Owner: blind-gamers+ow...@groups.io Terms of Service: https://groups.io/static/tos Unsubscribe: https://groups.io/g/blind-gamers/leave/607459/1071380848/xyzzy -=-=-=-=-=-=-=-=-=-=-=-