Hi,
BGT might come with many conveniences. But it also lacks many others. It also 
isn’t indicative of real world programming. Once you realise BGT’s limitations 
and want to move away from it, it’s much harder to do so because you end up 
relying on it. Especially if you’re a programming newbie and don’t have a clue 
how to write audio engines, let alone audio engines that can play multiple file 
types, whether packed or on disk, whether encrypted or open. Not to mention 
keyboard, mouse, joystick support, screenreader and SAPI support, timers, 
pathfinders, combination generators and calendars. The way I see it, scripting 
with something like BGT is like having an overprotective clingy parent that 
just won’t let go, whereas programming something like C++ or Python wants you 
to bend down and kiss its furry rosy smelling derriere before you can get it to 
work.
Talking from experience here.
Cheers.
Damien.


From: Josh Kennedy 
Sent: Sunday, February 18, 2018 2:54 PM
To: blind-gamers@groups.io 
Subject: Re: [blind-gamers] accessible game engine

You could use BGT blind game maker toolkit, from BlastBay studios. It's free.

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