First thing we'd like to announce is the main mid-year event: the Summer 
Solstice Celebration!  This year's is the sixth such installment, and the epic 
jubilation will begin on Friday, June 15th, running until Wednesday, July 4th.  
Everything will be shut down after the fireworks are over!

For the event, we will be introducing a storyline involving the god Taran.  
Whether you want to dust off an old character or start a brand new one, the 
main quest is available for players of all levels!

The Planes of Light event areas from last year will be re-introduced as regular 
zones for high level play, and of course we will be re-opening the Puzzlewood 
Forest area!

The Puzzlewood challenge involves defeating wave after wave of enemies of 
increasing strength.  This year's Puzzlewood challenge will be similar to last 
year's with one major difference.  In previous years we have set up the 
challenge to try and push players to defeat as many waves as possible to see 
how far they could go.

We have done this special event several times in different ways and we've found 
a sweet spot that's high enough to be challenging but not be impossible, so we 
will be limiting the waves to around 40.  The event will cover three weekends 
and a major American holiday, so that gives the playerbase plenty of time to 
try it out.

Once you reach the last wave, you will receive a ring of limitless 
possibilities.  We're also looking into an alternative for adding a single 
player option to defeat as many enemies as possible with its own legacy reward.

Let's review some major additions from May.  They include:

- Tweaks to weather, largely transparent to players but including a slight buff 
to change weather.

- The ability to list 'critical', 'important' and 'helpful' skills and spells 
at teachers.

- The ability to get and put objects into worn equipment.

- Lowered object costs in general.  Shopkeepers can still be pretty stingy 
about buying things.

- Crafting refinements, making it easier for highly skilled players to get 
composite bonuses, particularly with high difficulty materials.  Armor takes a 
little less time to forge, and weapon weight is handled better.  Assembling a 
weapon will now take your strength into account and attempt to match the weight 
to something you can wield. The upper limit on weight has been expanded with an 
algorithm that will keep up with future increases in player max stats.

- Three new high level zones: The Misuto-Shima Ruins, Suboria deepling realms, 
and the island of Jahmecca.

This summer we'd like to work on the following:

- Make shopkeepers a little less stingy, but not too much so we don't break 
gold balance.

- Improvements to heraldry, with the ability to design clan crests from objects 
in the heraldry lists.

- Sailing vessels will consistently be called 'ships', to avoid confusion with 
BOAT-type objects and in preparation for the major ship updates we would like 
to do later this year, such as high seas combat and free trading.

- Improve the skill and spell helpfiles so that they will list whether they are 
'critical', 'important' and 'helpful' in their metadata.

One last thing:
The apiarch hive from Crepuscula will be expanded into a full area with a new 
questline, hopefully by early July.  We'll see what legacy was left behind by 
the drules of yesteryear.

For more information, check out our latest audio presentation on Youtube:
https://www.youtube.com/watch?v=pRExSkIqmX4

-Shadowfax
http://www.alteraeon.com

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