Hmmm, I always got the impression that MushZ had rather more sounds etc than Alteraeon, does, though at some point I'll have to try playing alteraeon with Vipmud for contrast.

All the best,

Dark.
----- Original Message ----- From: "Travis Siegel" <tsie...@nfbcal.org>
To: <blind-gamers@groups.io>
Sent: Friday, June 15, 2018 4:13 PM
Subject: Re: [blind-gamers] Help with muds.


But, alter aeon supports the mud sounc protocl, so I don't understand
why mushz fiddles around with sound packs, just download the sounds from
the mud itself, that's what they're for. I did notice that muzhZ doesn't
play the sounds alteraeon has in their MSP support, and I was puzzled as
to why this was. There's actually no need for it, alteraeon has a
complete set of sounds you can get quite nicely from the Mud Sound
Protocol, so bringing in sounds from other sources is just plain silly.


On 6/12/2018 10:49 AM, dark wrote:
@travis, not all mud SOUNDPACKS work by msp, actually comparatively few of them do, only classic six dragons and materiamagica I believe.

A lot of muds with pre build soundpacks make those soundpacks for! specific clients, by having a set of scripts for the client along with sounds that can be downloaded. the scripts then essentially command the client to play a sound everytime some text is sent from the mud server.

This is how mushZ for alteraeon works. this isn't a criticism, mushZ is an awesome piece of work, but equally its why MushZ won't work with any other client but mushclient, why it needs auto updating through the client rather than through the mud itself or the alteraeon website, and why updates to the client often are made after updates to the game, EG if a new spell or ability is introduced it usually takes a while before it gets a sound.

This is also why most of the sounds and music in MushZ actually come from other games and different places.
All the best,

Dark.










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