Same here Chris, I ran checkup.exe first and am still getting it, guess we'll just have to be pacient until Aprone gets back.  :)

On 10/06/2020 00:18, Chris Norman via groups.io wrote:
Got error, than checkup.exe, still got the same error.

Take care,

Chris Norman



On Wed, 10 Jun 2020 at 00:10, john <jpcarnemo...@gmail.com <mailto:jpcarnemo...@gmail.com>> wrote:

    That usually means one of a few things:

    (1) your antivirus deleted or blocked something

    (2) you're running the game without extracting the zip

    (3) you haven't registered the needed files - run checkup.exe and
    try again.

    This is not a server error: you haven't even reached the server yet.



    On 6/9/2020 19:07, lori duncan wrote:
    Hm it must be the server then as I said if multiple people are
    getting the same problem then, of course it's only my humble view,
    what do I know.

    On 10/06/2020 00:06, Jude DaShiell wrote:
    That's file not found.  Some file is out of place or broken on
    your end or
    broken or out of place on the server's end.  You'd have to know
    basic to
    know that error code and that was my first computer programming
    language.
    On Wed, 10 Jun 2020, lori duncan wrote:

    Date: Tue, 9 Jun 2020 19:00:15
    From: lori duncan <lori.dunca...@gmail.com>
    <mailto:lori.dunca...@gmail.com>
    Reply-To: blind-gamers@groups.io <mailto:blind-gamers@groups.io>
    To: blind-gamers@groups.io <mailto:blind-gamers@groups.io>
    Subject: Re: [blind-gamers] swamp runtime error 52

    That's what I'm trying to figure out and being given short
    shrift for.

    On 09/06/2020 23:59, Juan Hernandez wrote:
    HI All,

    I?ve been running this game on my laptop for months with no
    issue, and all
    of the sudden I?m getting this error:

    Run-time error '52': Bad file name or number

    Any ideas?

    Thanks.

    *From:* blind-gamers@groups.io <mailto:blind-gamers@groups.io>
    <blind-gamers@groups.io> <mailto:blind-gamers@groups.io> *On
    Behalf Of *Ebon
    sky studios
    *Sent:* Tuesday, June 09, 2020 2:18 PM
    *To:* blind-gamers@groups.io <mailto:blind-gamers@groups.io>
    *Subject:* Re: [blind-gamers] Last of Us 2 accessibility details.

    Hi,

    Wow, that is seriously impressive, can?t believe the amount of
    work this
    company has put into making this game fully accessible to the
    blind. Now I
    just Really, Really wish I had a PS4 to play this on! Hahaha, I
    believe Liam
    is streaming it on release day, so I?ll definitely be checking
    out his
    stream to see some of these accessibility features in action.
    Thanks Robert
    for sharing the link with us, I?ve been intrigued for a while
    as to exactly
    what features they had added to make it accessible.

    Paul Lemm

    Ebon Sky Studios

    email: i...@ebonskystudios.com <mailto:i...@ebonskystudios.com>
    <mailto:i...@ebonskystudios.com> <mailto:i...@ebonskystudios.com>

    Facebook: https://m.facebook.com/ebonskystudios/

    Twitter: @ebonskystudios

    *From:* blind-gamers@groups.io <mailto:blind-gamers@groups.io>
    <blind-gamers@groups.io> <mailto:blind-gamers@groups.io> *On
    Behalf Of
    *Robert Kingett
    *Sent:* 09 June 2020 20:14
    *To:* blind-gamers@groups.io <mailto:blind-gamers@groups.io>
    *Subject:* [blind-gamers] Last of Us 2 accessibility details.

    This is from the official Playstation blog. There's video on
    the page.
    Ironically, pictures are missing alt text, but the blog is
    really worth
    reading.

    
https://blog.playstation.com/2020/06/09/the-last-of-us-part-ii-accessibility-features-detailed/











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