news servers use nntp if I remember properly.


Jude <jdashiel at panix dot com> "There are four boxes to be used in
defense of liberty:
 soap, ballot, jury, and ammo. Please use in that order."
-Ed Howdershelt (Author, 1940)

.

On Mon, 23 Jan 2023, Travis Siegel wrote:

> You'd be surprised at how many of those protocols are still in use.  In fact,
> most web browsers simply quietly redirect to the appropriate service these
> days, without even telling the user they're doing so.  Unless you specifically
> look in the browser url, you'd never know you're on a gopher server, or an ftp
> site. Add to that, most ftp sites now have http connections, (but can still be
> accessed via ftp), same with news servers, though they have their own
> protocol.  I subscribe to a news server, and there's still thousands of posts
> every month in hundreds of thousands of groups, but most folks use their web
> browser to hit those servers.  I never did like the way web browsers offered
> up nntp feeds, so I still use a nntp client (trn, or rn depending on where I
> access it from), adn that works best for me.  Your mileage will likely vary.
>
>
> On 1/23/2023 6:16 PM, Shaun Everiss wrote:
> > Well half of that is old now.
> >
> > I do have an ftp client but I don't need to access it.
> >
> > Like the old news groups of yesteryear most of this stuff may still exist
> > but just like bbs systems they are rarely if ever used.
> >
> > Most things are via the web and web interface which is whateveryone uses.
> >
> > As for listserves with google groups, facebook groups, groups.io and other
> > cloud interface nets list serves at least the traditional ones aren't that
> > advantageous.
> >
> > You'd have to exist in the early 90s to get online.
> >
> > As I started in 1996 I did do ndws groups, ftps and list serves and yes muds
> > and some bbss units but.
> >
> > But most of that doesn't apply now.
> >
> > Even now unless you have a website the closest I get to ftp is ftp over
> > https in fact all the modern brousers don't allow non https or ftp or
> > aanything not secure so yeah.
> >
> > I used to fileshare and hack with huge massive ftp servers mostly at home
> > downloading loads of created and legal/alegal content.
> >
> > But with all the new rules, traffic use, etc pluss the rust string incident
> > and victom incidents on the blindness community, not to mention blind extra
> > most of that is gone.
> >
> > Even the traditional servers that run don't exist and for those that do not
> > for standard users.
> >
> > 99.9% of my work is via https, web, non https, cloud server or something
> > like that on windows.
> >
> > I don't have have no plans to but I guess if you really move down you can
> > access even darknet.
> >
> > But then I really don't go beyond my small group of serfice internet at all.
> >
> > And I don't much mind.
> >
> > There was a time before covid when I was in my 20s, and yunger, a fighter of
> > the system, I even was a small time music and software pirate but that was
> > before.
> >
> > There is almost no need especially with subscription services, artest
> > created tracks opensource and a host of other things to engage in the
> > battles of my youth.
> >
> > Now its not all dead if you want to fight but the net caught up with the
> > fight and I don't care for that sort of battle anymore.
> >
> > It was fun and I enjoyed it but I have no need now and am pritty much
> > retired.
> >
> > I was never a serious player anyway.
> >
> > Anyway there are people that still do this on secure systems in fact if you
> > look at some of their faqs on the fight you really need to have different
> > systems and things to fight now its not a yung dabbling universe.
> >
> > If you don't then yeah down below someone can just get you.
> >
> > Others can fight as far as I care now.
> >
> >
> > On 24/01/2023 8:09 am, Jude DaShiell wrote:
> >> You missed out on a huge amount of the basic training.  You didn't learn
> >> about ftp or gopher either or listserv among other things.  They also
> >> never showed you how to come up with good passwords either. It's no
> >> wonder the script kitty and hacker class have so much fun on the internet.
> >> Sighted people got no better training than you.
> >>
> >>
> >>
> >> Jude <jdashiel at panix dot com> "There are four boxes to be used in
> >> defense of liberty:
> >>   soap, ballot, jury, and ammo. Please use in that order."
> >> -Ed Howdershelt (Author, 1940)
> >>
> >> .
> >>
> >> On Mon, 23 Jan 2023, Day Garwood wrote:
> >>
> >>> Telnet is part of basic internet training? Yikes. The only training we had
> >>> in
> >>> the UK back in my days was, this is how to browse the web, this is how to
> >>> check your emails. Oh, and don't give out your passwords.
> >>>
> >>> Had I been at a different school or in a different time I guess I might
> >>> have
> >>> been taught more internet and network-based stuff in my A-levels, but,
> >>> well,
> >>> let's just say that turned out to be a total fiasco.
> >>>
> >>> Cheers.
> >>>
> >>> On 23/01/2023 18:54, Jude DaShiell wrote:
> >>>> Not everybody had proper internet training.  There used to be a course
> >>>> called roadmap to the internet which was a 10 lesson email independent
> >>>> study course a long time ago and one of the lessons in that course
> >>>> covered
> >>>> telnet.  I took the course but lost the lessons when internet providers
> >>>> changed.
> >>>>
> >>>>
> >>>>
> >>>> Jude <jdashiel at panix dot com> "There are four boxes to be used in
> >>>> defense of liberty:
> >>>>    soap, ballot, jury, and ammo. Please use in that order."
> >>>> -Ed Howdershelt (Author, 1940)
> >>>>
> >>>> .
> >>>>
> >>>> On Mon, 23 Jan 2023, Day Garwood wrote:
> >>>>
> >>>>> Hi Travis,
> >>>>>
> >>>>> You say simple, but I've never even heard of a telnet client lol.
> >>>>>
> >>>>> Text based games? I'm reminded of geeky command line stuff, but I can't
> >>>>> imagine that working for games. Like, kill enemy. The enemy is dead...
> >>>>>
> >>>>> Clearly there's more to it than that, they wouldn't make thousands of
> >>>>> games
> >>>>> if
> >>>>> they had no challenge. So yeah, now you've really lit my fire.
> >>>>>
> >>>>> The only downside is I think the novelty would wear off pretty soon,
> >>>>> since
> >>>>> it
> >>>>> wouldn't be very realistic. But hey, who knows. If they're as big as
> >>>>> they
> >>>>> sound they might be like books where I just can't put them down even
> >>>>> though
> >>>>> I
> >>>>> haven't got all the sound effects going on.
> >>>>> Can you clarify when you say you can't break anything? As I say I got
> >>>>> tons
> >>>>> and
> >>>>> tons of errors last time, so I'm guessing I did something wrong. I can't
> >>>>> imagine a client with that many errors making it out the door. And I
> >>>>> hadn't
> >>>>> heard of anyone else getting errors at the time either.
> >>>>> Also when you're finally connected if users are waiting for you to do
> >>>>> something and you don't know what you're doing I can easily see harsh
> >>>>> words
> >>>>> flying back and forwards.
> >>>>> I can see why people might think it's just a case of put a mud (I.E. a
> >>>>> game)
> >>>>> online and people show up. After all, if I run a TopSpeed or Crazy Party
> >>>>> server, that's literally all it is. And if you don't know about muds
> >>>>> then
> >>>>> that
> >>>>> could be a common misconception. I would probably have got caught in
> >>>>> that
> >>>>> trap
> >>>>> myself if you hadn't have informed me otherwise. Also there's the fact
> >>>>> that
> >>>>> some people just don't know the difference between a host and an admin -
> >>>>> that's not me, although again, I have been there once.
> >>>>> Cheers.
> >>>>>
> >>>>> On 23/01/2023 17:52, Travis Siegel wrote:
> >>>>>> Muds are simply games that are hosted online.  There's thousands of
> >>>>>> them,
> >>>>>> in
> >>>>>> every genre, so your first problem is choosing one that fits the kind
> >>>>>> of
> >>>>>> game you want to play.
> >>>>>>
> >>>>>> They are text based, so a simple telnet client is all you need to play
> >>>>>> them.
> >>>>>>
> >>>>>> There are mud clients that make interacting with the muds easier, but
> >>>>>> they
> >>>>>> are by no means essential to play.
> >>>>>>
> >>>>>> Sincce you're new though, you should probably give it a try with a mud
> >>>>>> that
> >>>>>> does have features for visually impaired users, such as 3k, or
> >>>>>> alteraeon,
> >>>>>> since both of those muds have features to cut down on the amount of
> >>>>>> spam
> >>>>>> you
> >>>>>> receive while logged into the game, and that can make a huge difference
> >>>>>> even
> >>>>>> for veteran players.
> >>>>>>
> >>>>>> Basically though, head on over to the mud connector
> >>>>>>
> >>>>>> http://www.mudconnect.com, look for a mud that looks interesting, and
> >>>>>> have
> >>>>>> at it.
> >>>>>>
> >>>>>> When you first log into a mud, you can (generally) use any name you
> >>>>>> like,
> >>>>>> since it's a game, the point is to have fun, so nobody needs (or in
> >>>>>> most
> >>>>>> cases wants) to know you real name, so just pick something that sounds
> >>>>>> good
> >>>>>> to you, and run with it.
> >>>>>>
> >>>>>> As you get more and more experience with muds, you'll gravitate to
> >>>>>> particular kinds of muds or particular mud drivers/systems. Some folks
> >>>>>> love
> >>>>>> the diku style muds (circle, rom, tartarus, envy, and so on), others
> >>>>>> prefer
> >>>>>> a more custom esperience, LPC muds (btw, 3k and lostsouls are both lpc
> >>>>>> muds), Alteraeon is a custom written driver that kind of resembles both
> >>>>>> circle and lpc, but it's agood combination that works.
> >>>>>>
> >>>>>> If you're looking for a mud that has lots of other blind players so you
> >>>>>> can
> >>>>>> get assistance, alteraeon might be where you want to start, but if
> >>>>>> you're
> >>>>>> interested in just trying things out, 3k may be where you want to
> >>>>>> start,
> >>>>>> because they have areas for science, fantasy, and chaos (thus the 3
> >>>>>> kingdoms
> >>>>>> monicre), but they do have a bit of a newbie friendly zone to get
> >>>>>> started
> >>>>>> in, though it's nowhere near as guided as you might find on circle
> >>>>>> based
> >>>>>> muds, what with their newbie school that practically walks you through
> >>>>>> the
> >>>>>> first few levels, telling you what to type, how to type it, and when to
> >>>>>> do
> >>>>>> different things.  I was never a fan of that myself, but I do see the
> >>>>>> appeal.
> >>>>>>
> >>>>>> So, anyway, either take a listing from the mailing list that looks good
> >>>>>> to
> >>>>>> you, or check mudconnector and find something for yourself you think
> >>>>>> might
> >>>>>> work, then dive in, you can't break it.
> >>>>>>
> >>>>>> There's tons of mud clients, aand to be perfectly honest, I've never in
> >>>>>> my
> >>>>>> life used anything other than a mainstream mud client. I've never even
> >>>>>> tried those put out specifically for visually impaired users, because I
> >>>>>> personally can't stand the hand holding most mud clients try to do
> >>>>>> (even
> >>>>>> for
> >>>>>> sighted folks), which is why I've stuck to things like muddle and
> >>>>>> tintin
> >>>>>> over the years, because those both have scripting languages, but it's
> >>>>>> more
> >>>>>> or less up to the user to do their own scripting to make it do what
> >>>>>> they
> >>>>>> want, and that's more my style.  I never did like preconfigured clients
> >>>>>> that
> >>>>>> only allow me to do cer5tain things, because someone thought it was a
> >>>>>> good
> >>>>>> idea to protect me from commands I might accidentally type.
> >>>>>>
> >>>>>> (why? You can't break anything, so why bother?)
> >>>>>>
> >>>>>> The first mud ZI ever played on was called dark wind, and I believe
> >>>>>> that
> >>>>>> mud
> >>>>>> is gone now, although it still existed a few years ago. That was also
> >>>>>> the
> >>>>>> first mud I became a wizard on, and built areas for other players to
> >>>>>> use.
> >>>>>>
> >>>>>> I've also run my own muds from time to time, (rom, LPMud, mordor,
> >>>>>> empire,
> >>>>>> and others, but running a mud is a *lot* of work, and I just don't have
> >>>>>> the
> >>>>>> patience for it.
> >>>>>>
> >>>>>> I did host muds for several years in the late 90s, but I eventually got
> >>>>>> out
> >>>>>> of that too, dealing with customer requests got out of hand, even with
> >>>>>> terms
> >>>>>> clearly outlined I was still being asked to compile a mud, fix a bug,
> >>>>>> and
> >>>>>> so
> >>>>>> on and so on.  You run the mud, it's up to you to maintain the thing. 
> >>>>>> Too
> >>>>>> many folks thought running a mud was a s simple as putting up a server,
> >>>>>> and
> >>>>>> the players show up. <sigh>
> >>>>>>
> >>>>>> Anyway, that's neither here nor there.
> >>>>>>
> >>>>>> The take away from this message is that there's thousands of muds out
> >>>>>> there,
> >>>>>> find one that works for you, and you'll be happy.
> >>>>>>
> >>>>>>
> >>>>>> On 1/23/2023 11:32 AM, Day Garwood wrote:
> >>>>>>> Hi,
> >>>>>>>
> >>>>>>> I've seen a lot of messages here about muds. I'm getting the
> >>>>>>> impression
> >>>>>>> that, given that not many audiogames are made any more, seems like
> >>>>>>> muds
> >>>>>>> are
> >>>>>>> the way forward if I want to try anything new.
> >>>>>>>
> >>>>>>> I don't know a lot about them, in fact I thought "mud" was a game, but
> >>>>>>> based on messages that I'm seeing I'm getting the impression they're
> >>>>>>> merely
> >>>>>>> a type of game.
> >>>>>>>
> >>>>>>> The only think I really know is that you need a "mud client",
> >>>>>>> suggesting
> >>>>>>> that they're online based. That makes me think of things like QuentinC
> >>>>>>> and
> >>>>>>> RS, but even that doesn't quite sound right somehow.
> >>>>>>>
> >>>>>>> Years ago, I tried to use VIPMud but got nowhere, then was told that
> >>>>>>> it
> >>>>>>> wasn't supported so I should go use this other thing (which was
> >>>>>>> apparently
> >>>>>>> better anyway). My teacher then Enthusiastically got me to press loads
> >>>>>>> of
> >>>>>>> buttons, only to discover that I got a whole screenload of errors, and
> >>>>>>> then
> >>>>>>> they didn't know what to do with themselves and clicked off. So bang
> >>>>>>> went
> >>>>>>> that idea.
> >>>>>>>
> >>>>>>> That was the last I heard about muds for a while, up to now.
> >>>>>>>
> >>>>>>> So I'd be interested to know how they work, how I might go about
> >>>>>>> trying
> >>>>>>> one
> >>>>>>> without embarrassing myself, which client I should try, which game I
> >>>>>>> should
> >>>>>>> try, etc etc.
> >>>>>>>
> >>>>>>> Even better, if someone has any free time and would be willing to
> >>>>>>> actually
> >>>>>>> sit and go through it with me step by step privately on a call or
> >>>>>>> something, that would be amazing. Especially since the one lesson I
> >>>>>>> learned
> >>>>>>> from my disaster of a session is that it's not a case of download,
> >>>>>>> launch,
> >>>>>>> play, like most audiogames are.
> >>>>>>>
> >>>>>>> It'll probably turn out to be one of those things that sounds overly
> >>>>>>> complicated now, but in a year I'll be a whiz at it. Hopefully.
> >>>>>>>
> >>>>>>> Cheers.
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>
> >>>>
> >>>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>
> >>
> >>
> >>
> >
> >
> >
> >
> >
>
>
> 
>
>
>


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