It is our pleasure to announce our next game event will be the Summer Solstice 
Celebration, one of the biggest events of the year! This event will begin on 
first day of summer, Wednesday, June 21st, and will end on Tuesday, July 4th.

We will be re-opening both the Puzzlewood and Starving Rock zones for the 
event. For those of you unfamiliar, the Puzzlewood is a high-level area 
intended to be completed by large groups where players are pitted against 
against waves of monsters that increase in strength with each successive wave. 
Starving Rock is an autolevelling zone where players try to kill as many 
monsters as possible and can be completed at any level. We’ll also be releasing 
another area, Castle Ket. This area will be located on Kordan, but it will be 
an autolevelling zone for the duration of the event.

Code updates:

* 
Random ship encounters with boarders should be working again.

* 
Trails and roads now have a more pronounced reduction of movement costs.

* 
A few spells have been renamed. ‘Control animal’ is now ‘dominate animal’, 
‘control undead’ is now ‘enslave undead’ and ‘control demon’ is now ‘pledge 
demon’.

* 
Some changes to how certain spells interact with SHADOW creatures. Druid 
light-based spells should do extra damage as advertised, while ‘rorshach’ 
cheers them up.

* 
The druid ‘thistles’ spell now has a short duration on targets. It slightly 
lowers hit point regeneration, and makes the target less able to resist 
‘entangling roots’.

* 
‘Bloom’ has been moved to level 22 druid, while ‘entangling roots’ has been 
moved down to level 17 druid to take its place.

* 
Vampiric vines now receive a boost to healing when attacking bleeding targets.

* 
Alternative casting methods for druids and necromancers are in the works, like 
how mages have channel casting and clerics have groupcasting. Something for 
necromancers should be released soon.

Changes to the Cartographer's Guild:

* 
‘Swimming’ is now an independent skill that costs one practice.

* 
A new Grandmaster skill has been added: trailblazer.

* 
The rest of the cartography skills have been reordered in a way to better match 
up better with terrains you encounter as you advance through the Westering 
Islands and the guild.

Crafting updates:

* 
‘Hue’ now works on crystal spears and crystal shields. Permanently hue-able 
items now have colored inventory strings.

* 
You can now add orbs to forged scepters!

* 
‘Graft undead’ now gives bonuses to hitroll/damroll/armor based on a wider 
range of stats. Grafted undead should also keep their bonuses if they re-level 
now. Graft undead's base improvements have been increased as well.

Area updates:

* 
Improvements to the group of zones known as the Labyrinth have been completed. 
Mobs, quests, fame, and equipment have been updated.

* 
A new area level 38 group 7 area: The Donnerbucht, Bay of Thunder, should be 
ready for release by mid-June.

* 
Work continues on Port Crimsonia, a level 42 zone on the northern continent of 
Ramanek.

For more information, please refer to our latest Youtube update here: 
https://youtu.be/UGsgOzD4WGA


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